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and see a glimpse of each class skills

Human Fighter

The most basic of the fighter classes. This is your starter class before developing into a specailiazed role like tank, dps, or even healing. They start with basic training in swords and physical holy magic. 

Skills

Name
Icon
Level
Description
Triple Slash
1

Attacks the enemy with 280 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Sonic Blaster
20

Supplements user's P. Atk. with 380 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon Over-hit and critical hit are possible.

Sonic Focus
20

Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.

Freedom
20

Removes root.

Enrage
20

You won't give up, becoming enraged. Heal 20% of total HP and increasing your Physical Skill damage by 30% for 5 seconds.

Shoulder Charge
20

Disrupts an enemy with a sudden and powerful shoulder charge with 30 P.Atk, stunning them for 5 seconds. Requires an ancient sword. Over-hit is possible.

Triple Slash
24

Attacks the enemy with 310 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Sonic Blaster
24

Supplements user's P. Atk. with 430 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon. Over-hit and critical hit are possible.

Double Sonic Slash
24

Supplements user's P. Atk. with Power 600, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 1st energy stage has been recharged. Over-hit and critical hit are possible.

Shoulder Charge
24

Disrupts an enemy with a sudden and powerful shoulder charge with 40 P.Atk, stunning them for 5 seconds. Requires an ancient sword. Over-hit is possible.

Sonic Focus
28

Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.

War Cry
28

Increases P. Skill Damage by 5% for 5 minutes.

Triple Slash
28

Attacks the enemy with 345 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Sonic Blaster
28

Supplements user's P. Atk. with 480 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon. Over-hit and critical hit are possible.

Double Sonic Slash
28

Supplements user's P. Atk. with Power 680, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 1st energy stage has been recharged. Over-hit and critical hit are possible.

Shoulder Charge
28

Disrupts an enemy with a sudden and powerful shoulder charge with 50 P.Atk, stunning them for 5 seconds. Requires an ancient sword. Over-hit is possible.

Triple Slash
32

Attacks the enemy with 380 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Sonic Blaster
32

Supplements user's P. Atk. with 530 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon. Over-hit and critical hit are possible.

Double Sonic Slash
32

Supplements user's P. Atk. with Power 760, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 1st energy stage has been recharged. Over-hit and critical hit are possible.

Shoulder Charge
32

Disrupts an enemy with a sudden and powerful shoulder charge with 60 P.Atk, stunning them for 5 seconds. Requires an ancient sword. Over-hit is possible.

Sonic Focus
36

Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4.

Triple Slash
36

Attacks the enemy with 415 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Sonic Blaster
36

Supplements user's P. Atk. with 580 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon. Over-hit and critical hit are possible.

Double Sonic Slash
36

Supplements user's P. Atk. with Power 820, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 1st energy stage has been recharged. Over-hit and critical hit are possible.

Shoulder Charge
36

Disrupts an enemy with a sudden and powerful shoulder charge with 70 P.Atk, stunning them for 5 seconds. Requires an ancient sword. Over-hit is possible.

Second Chance
1

Recovers 40% of Max HP.

Power Strike
1

Delivers a powerful blow that strikes the target with 31 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

Mortal Blow
1

Strikes the target in an unprotected area with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

Power Strike
5

Delivers a powerful blow that strikes the target with 67 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

Mortal Blow
5

Strikes the target in an unprotected area with 110 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

Solar Slash
5

You summons a bolt of light to punish their target with 90 Power added to P. Atk. Over-hit is possible.

Cave of Trails Teleport
5

Teleports caster to Cave of Trails Entrance.

Power Strike
10

Delivers a powerful blow that strikes the target with 126 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

Minor Aggression
10

A minor provoke attack.

Mortal Blow
10

Strikes the target in an unprotected area with 230 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

Solar Slash
10

You summons a bolt of light to punish their target with 160 Power added to P. Atk. Over-hit is possible.

Power Strike
15

Delivers a powerful blow that strikes the target with 175 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

Minor Aggression
15

A minor provoke attack.

Mortal Blow
15

Strikes the target in an unprotected area with 310 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

Solar Slash
15

You summons a bolt of light to punish their target with 250 Power added to P. Atk. Over-hit is possible.

Name
Icon
Level
Description
Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Weapon Mastery
5

P. Atk. increases by 8.5% and additionally by 2.

Armor Mastery
5

P. Def. increases by 9 and MP recovery bonus increases by 10%.

Weapon Mastery
10

P. Atk. increases by 8.5% and additionally by 3.

Armor Mastery
10

P. Def. increases by 11 and MP recovery bonus increases by 10%.

Armor Mastery
10

P. Def. increases by 12 and MP recovery bonus increases by 10%.

Wind Walk
10

Increases movement speed by 20.

Haste
10

Increases Atk. Spd. by 15%.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Weapon Mastery
15

P. Atk. increases by 8.5% and additionally by 4.

Armor Mastery
15

P. Def. increases by 13 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Sword/Blunt Weapon Mastery
20

P. Atk. is increased by 4.5 when using a sword or blunt weapon.

Light Armor Mastery
20

Increases P. Def. by 20 and evasion by 3 when light armor is equipped.

Heavy Armor Mastery
20

P. Def. increases by 10 when heavy armor is equipped.

Expertise D
20

You become familiar with D-grade equipment.

Dual Weapon Mastery
20

P. Atk. increases by 23.7 when using a dualsword.

Wind Walk
20

Increases movement speed by 33.

Sword/Blunt Weapon Mastery
24

P. Atk. is increased by 7.3 when using a sword or blunt weapon.

Light Armor Mastery
24

Increases P. Def. by 25 and evasion by 5 when light armor is equipped.

Heavy Armor Mastery
24

P. Def. increases by 15 when heavy armor is equipped.

Fast HP Recovery
24

HP recovery bonus increases by 1.1.

Sword/Blunt Weapon Mastery
28

P. Atk. is increased by 10.7 when using a sword or blunt weapon.

Light Armor Mastery
28

Increases P. Def. by 10.8 and evasion by 6 when light armor is equipped.

Heavy Armor Mastery
28

P. Def. increases by 20 when heavy armor is equipped.

Sword/Blunt Weapon Mastery
32

P. Atk. is increased by 15.1 when using a sword or blunt weapon.

Light Armor Mastery
32

Increases P. Def. by 14.8 and evasion by 6 when light armor is equipped.

Heavy Armor Mastery
32

P. Def. increases by 25 when heavy armor is equipped.

Fast HP Recovery
32

HP recovery bonus increases by 1.6.

Dual Weapon Mastery
32

P. Atk. increases by 25.4 when using a dualsword.

Sword/Blunt Weapon Mastery
36

P. Atk. is increased by 20.5 when using a sword or blunt weapon.

Light Armor Mastery
36

Increases P. Def. by 40 and evasion by 6 when light armor is equipped.

Heavy Armor Mastery
36

P. Def. increases by 30 when heavy armor is equipped.

Dual Weapon Mastery
36

P. Atk. increases by 27.1 when using a dualsword.

Expertise C
40

You become familiar with C-Grade equipment.

Expand Trade
1

Increases the number of items that can be bought and sold at private stores.

Weapon Mastery
5

P. Atk. increases by 8.5% and additionally by 2.

Wind Walk
10

Increases movement speed by 20.

Haste
10

Increases Atk. Spd. by 15%.

Weight Limit
10

Double your weight limit.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Wind Walk
20

Increases movement speed by 33.

Warrior

Role: DPS

Warriors are strong physical fighters that excel at close combat. They prefer weilding two swords while mastering their close combat skills. 

  • Dash: Rushes target.
  • Triple Slash: Medium Physical Attack. Regain MP
  • Sonic Blaster: High Physical Range Attack. Requires 2 Sonic Focus.
  • Double Sonic Slash: Massive Physical Damage. Requires 3 Sonic Focus.
  • Sonic Focus: Build Sonic Charge
  • War Cry: 2min Atk Boost
  • Disam: Remove weapon for 8 seconds

Warlord

Role: DPS

The Warlord is a fierce close combat warrior that decided to throw away the swords in favor of polearms. They deal immense close physical damage with their polearms. Be warned, they can even hit opponents all around them. 

Skills

Name
Icon
Level
Description
Whirlwind
1

Swings a spear to attack your target with 450 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.

Blade Rush
1

Holds a sword up and rushes forward to inflict 200 physical damage and rooting the target for 3 seconds. Requires a sword or blunt to be equipped. Over-hit possible.

Power Crush
20

Attacks the enemy with 630 Power added to P. Atk. Over-hit and Critical hit are possible. Ignore shield defense.

Enrage
20

You won't give up, becoming enraged. Heal 20% of total HP and increasing your Physical Skill damage by 30% for 5 seconds.

Spinning Slasher
20

Swings your weapon to attack nearby enemies with 450 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.

Freedom
20

Removes root.

Cursed Pierce
24

Attacks the enemy with 900 Power added to P. Atk. Over-hit. Ignore shield defense. Critical.

Howl
40

Decreases the P. Atk. of nearby enemies by 23% for 6 seconds.

Frenzy
40

Go into a primal frenzy! RAWR! Increase your physical skills damage by 50% for 15 seconds! Regains MP.

Blade Rush
40

Holds a sword up and rushes forward to inflict 225 physical damage and rooting the target for 3 seconds. Requires a sword or blunt to be equipped. Over-hit possible.

Power Crush
44

Attacks the enemy with 680 Power added to P. Atk. Over-hit and Critical hit are possible. Ignore shield defense.

Whirlwind
44

Swings a spear to attack your target with 485 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.

Cursed Pierce
44

Attacks the enemy with 980 Power added to P. Atk. Over-hit. Ignore shield defense. Critical.

Spinning Slasher
44

Swings your weapon to attack nearby enemies with 485 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.

Thunder Storm
44

Swings a spear to attack nearby enemies with 80 power added to P. Atk. and causes stun for 5 seconds. Requires a polearm to be equipped. Ignore shield defense. Over-hit and critical hit are possible.

Blade Rush
44

Holds a sword up and rushes forward to inflict 250 physical damage and rooting the target for 3 seconds. Requires a sword or blunt to be equipped. Over-hit possible.

Power Crush
48

Attacks the enemy with 730 Power added to P. Atk. Over-hit and Critical hit are possible. Ignore shield defense.

Whirlwind
48

Swings a spear to attack your target with 520 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.

Cursed Pierce
48

Attacks the enemy with 1060 Power added to P. Atk. Over-hit. Ignore shield defense. Critical.

Spinning Slasher
48

Swings your weapon to attack nearby enemies with 520 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.

Blade Rush
48

Holds a sword up and rushes forward to inflict 275 physical damage and rooting the target for 3 seconds. Requires a sword or blunt to be equipped. Over-hit possible.

Earthquake
48

Slam your spear into the ground to create a powerful earth shattering affect, dealing 760 Earth Physical Damage. Requires a polearm. Over-hit and critical hit are possible. Ignores shield defense. Target may be canceled. Requires 2 Spirit Ore.

Power Crush
52

Attacks the enemy with 780 Power added to P. Atk. Over-hit and Critical hit are possible. Ignore shield defense.

Whirlwind
52

Swings a spear to attack your target with 555 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.

Cursed Pierce
52

Attacks the enemy with 1140 Power added to P. Atk. Over-hit. Ignore shield defense. Critical.

Spinning Slasher
52

Swings your weapon to attack nearby enemies with 555 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.

Frenzy
52

Go into a primal frenzy! RAWR! Increase your physical skills damage by 80% for 15 seconds! Regains MP.

Shock Blast
52

Store your energy into an eletric current and blast it forward to stun your target for 3 seconds and dealing 1500 Physical Damage.

Blade Rush
52

Holds a sword up and rushes forward to inflict 300 physical damage and rooting the target for 3 seconds. Requires a sword or blunt to be equipped. Over-hit possible.

Name
Icon
Level
Description
Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Haste
10

Increases Atk. Spd. by 15%.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Weapon Mastery
15

P. Atk. increases by 8.5% and additionally by 2.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Polearm Mastery
40

Increases P. Atk. by 27.1 when using a polearm.

Heavy Armor Mastery
40

P. Def. increases by 22.8 when heavy armor is equipped.

Fast HP Recovery
40

HP recovery bonus increases by 1.7.

Expertise C
40

You become familiar with C-Grade equipment.

Polearm Mastery
43

Increases P. Atk. by 32.9 when using a polearm.

Heavy Armor Mastery
43

P. Def. increases by 26.7 when heavy armor is equipped.

Polearm Mastery
46

Increases P. Atk. by 39.4 when using a polearm.

Heavy Armor Mastery
46

P. Def. increases by 30.8 when heavy armor is equipped.

Polearm Mastery
49

Increases P. Atk. by 46.6 when using a polearm.

Heavy Armor Mastery
49

P. Def. increases by 35.2 when heavy armor is equipped.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Polearm Mastery
52

Increases P. Atk. by 54.6 when using a polearm.

Heavy Armor Mastery
52

P. Def. increases by 39.8 when heavy armor is equipped.

Fast HP Recovery
52

HP recovery bonus increases by 2.6.

Expertise B
52

You become familiar with B-Grade equipment.

Gladiator

Role: DPS

None is better at one-on-one close combat than the Gladiator. Enemies attempt to avoid his powerful attacks in vain. The Gladiator displays his superior swordsmanship using their dual swords. 

Skills

Name
Icon
Level
Description
Hyper Focus
52

You calm your breathing, focus on your target, and unleash a fury of attacks. Increase your physical damage by 80% for 15 seconds. Regain MP.

Triple Sonic Slash
52

You release your third sonic stage, dealing a high combo devastating attack dealing 1500 Physical Energy Damage. Requires 1 focus.

Sonic Buster
52

Create a powerful burst of energy directly towards the target, dealing 555 Energy Damage and the surrounding area. Requires 1 energy. Ignore shield defense. Over-hit and Critical hit are possible.

Double Sonic Slash
52

Supplements user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 1st energy stage has been recharged. Over-hit and critical hit are possible.

Sonic Blaster
52

Supplements user's P. Atk. with 780 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon. Over-hit and critical hit are possible.

Triple Slash
52

Attacks the enemy with 555 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Sonic Buster
48

Create a powerful burst of energy directly towards the target, dealing 520 Energy Damage and the surrounding area. Requires 1 energy. Ignore shield defense. Over-hit and Critical hit are possible.

Double Sonic Slash
48

Supplements user's P. Atk. with Power 1060, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 1st energy stage has been recharged. Over-hit and critical hit are possible.

Sonic Blaster
48

Supplements user's P. Atk. with 730 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon. Over-hit and critical hit are possible.

Triple Slash
48

Attacks the enemy with 520 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Sonic Buster
44

Create a powerful burst of energy directly towards the target, dealing 485 Energy Damage and the surrounding area. Requires 1 energy. Ignore shield defense. Over-hit and Critical hit are possible.

Double Sonic Slash
44

Supplements user's P. Atk. with Power 980, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 1st energy stage has been recharged. Over-hit and critical hit are possible.

Sonic Blaster
44

Supplements user's P. Atk. with 680 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon. Over-hit and critical hit are possible.

Triple Slash
44

Attacks the enemy with 485 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Disarm
44

For 8 seconds, disarms the enemy and prevents him from equipping a weapon.

Shoulder Charge
40

Disrupts an enemy with a sudden and powerful shoulder charge with 80 P.Atk, stunning them for 5 seconds. Requires an ancient sword. Over-hit is possible.

Hyper Focus
40

You calm your breathing, focus on your target, and unleash a fury of attacks. Increase your physical damage by 50% for 15 seconds. Regain MP.

Sonic Buster
40

Create a powerful burst of energy directly towards the target, dealing 450 Energy Damage and the surrounding area. Requires 1 energy. Ignore shield defense. Over-hit and Critical hit are possible.

Double Sonic Slash
40

Supplements user's P. Atk. with Power 900, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 1st energy stage has been recharged. Over-hit and critical hit are possible.

Sonic Blaster
40

Supplements user's P. Atk. with 630 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon. Over-hit and critical hit are possible.

Triple Slash
40

Attacks the enemy with 450 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.

Name
Icon
Level
Description
Expertise B
52

You become familiar with B-Grade equipment.

Fast HP Recovery
52

HP recovery bonus increases by 2.6.

Heavy Armor Mastery
52

P. Def. increases by 39.8 when heavy armor is equipped.

Light Armor Mastery
52

Increases P. Def. by 41.2 and evasion by 6 when light armor is equipped.

Dual Weapon Mastery
52

P. Atk. increases by 54.6 when using a dualsword.

Sword/Blunt Weapon Mastery
52

P. Atk. is increased by 54.6 when using a sword or blunt weapon.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Heavy Armor Mastery
49

P. Def. increases by 35.2 when heavy armor is equipped.

Light Armor Mastery
49

Increases P. Def. by 36.5 and evasion by 6 when light armor is equipped.

Dual Weapon Mastery
49

P. Atk. increases by 46.6 when using a dualsword.

Sword/Blunt Weapon Mastery
49

P. Atk. is increased by 46.6 when using a sword or blunt weapon.

Fast HP Recovery
46

HP recovery bonus increases by 2.1.

Heavy Armor Mastery
46

P. Def. increases by 30.8 when heavy armor is equipped.

Light Armor Mastery
46

Increases P. Def. by 32.1 and evasion by 6 when light armor is equipped.

Dual Weapon Mastery
46

P. Atk. increases by 39.4 when using a dualsword.

Sword/Blunt Weapon Mastery
46

P. Atk. is increased by 39.4 when using a sword or blunt weapon.

Light Armor Mastery
43

Increases P. Def. by 27.9 and evasion by 6 when light armor is equipped.

Heavy Armor Mastery
43

P. Def. increases by 26.7 when heavy armor is equipped.

Dual Weapon Mastery
43

P. Atk. increases by 32.9 when using a dualsword.

Sword/Blunt Weapon Mastery
43

P. Atk. is increased by 32.9 when using a sword or blunt weapon.

Expertise C
40

You become familiar with C-Grade equipment.

Fast HP Recovery
40

HP recovery bonus increases by 1.7.

Heavy Armor Mastery
40

P. Def. increases by 22.8 when heavy armor is equipped.

Light Armor Mastery
40

Increases P. Def. by 24 and evasion by 6 when light armor is equipped.

Dual Weapon Mastery
40

P. Atk. increases by 27.1 when using a dualsword.

Sword/Blunt Weapon Mastery
40

P. Atk. is increased by 27.1 when using a sword or blunt weapon.

Death Whisper
10

Increases critical attack power by 25%.

Focus
10

Increases critical attack rate by 20%.

Weight Limit
1

Double your weight limit.

Cloak Slot Add
1

Activates the cloak slot.

Knight

Role: Tank

The Knight class is specialized for close physical combat with an emphasis on defense. Their defense skills are excellent while they focus on attracting monsters' attacks and attention to themselves — allowing other party members to focus on dealing damage to make the killing blow.

Skills

Name
Icon
Level
Description
Judgment
1

Inflicts darkness damage on the enemy with 275 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Drain Health
1

Rips the energies out of the target with 52 Power to inflict Dark damage and regain HP.

Shield Stun
20

Stuns an enemy for 5 seconds with 200 Power to P. Atk. Requires a shield.

Aggression
20

Uses 3600 Power to provoke an enemy to attack.

Minor Aggression
20

A minor provoke attack.

Freedom
20

Removes root.

Shield Stun
24

Stuns an enemy for 5 seconds with 240 Power to P. Atk. Requires a shield.

Ultimate Defense
24

For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.

Aggression
24

Uses 4200 Power to provoke an enemy to attack.

Minor Aggression
24

A minor provoke attack.

Judgment
24

Inflicts darkness damage on the enemy with 310 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Drain Health
24

Rips the energies out of the target with 60 Power to inflict Dark damage and regain HP.

Shield Slam
24

Bash the enemy with shield, dealing 510 physical damage to the target.

Drain Health
26

Rips the energies out of the target with 68 Power to inflict Dark damage and regain HP.

Minor Aggression
28

A minor provoke attack.

Judgment
28

Inflicts darkness damage on the enemy with 345 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Shield Slam
28

Bash the enemy with shield, dealing 550 physical damage to the target.

Shield Stun
32

Stuns an enemy for 5 seconds with 320 Power to P. Atk. Requires a shield.

Aggression
32

Uses 5400 Power to provoke an enemy to attack.

Minor Aggression
32

A minor provoke attack.

Judgment
32

Inflicts darkness damage on the enemy with 380 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Drain Health
32

Rips the energies out of the target with 76 Power to inflict Dark damage and regain HP.

Shield Slam
32

Bash the enemy with shield, dealing 580 physical damage to the target.

Corpse Drain
32

Drains HP from corpses and uses it to restore your HP.

Majesty
32

Increases Physical Defense and Magic Defense by 50% for 15 seconds.

Shield Stun
36

Stuns an enemy for 5 seconds with 360 Power to P. Atk. Requires a shield.

Aggression
36

Uses 6100 Power to provoke an enemy to attack.

Minor Aggression
36

A minor provoke attack.

Judgment
36

Inflicts darkness damage on the enemy with 415 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Drain Health
36

Rips the energies out of the target with 82 Power to inflict Dark damage and regain HP.

Shield Slam
36

Bash the enemy with shield, dealing 640 physical damage to the target.

Corpse Drain
36

Drains HP from corpses and uses it to restore your HP.

Hamstring
36

Decreases the enemy's movement speed by 30% for 10 seconds.

Name
Icon
Level
Description
Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Wind Walk
10

Increases movement speed by 20.

Haste
10

Increases Atk. Spd. by 15%.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Sword/Blunt Weapon Mastery
20

Increases P. Atk. by 1.5 when using a sword or blunt weapon.

Heavy Armor Mastery
20

P. Def. increases by 20.5 and received critical damage decreases by 15% when heavy armor is equipped.

Magic Resistance
20

M. Def. increases by 20.

Shield Mastery
20

Shield defense increases by 30% and defense rate increases by 50%.

Expertise D
20

You become familiar with D-grade equipment.

Armor Mastery
20

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Weapon Mastery
20

P. Atk. increases by 8.5% and additionally by 4.

Wind Walk
20

Increases movement speed by 33.

Sword/Blunt Weapon Mastery
24

Increases P. Atk. by 3.1 when using a sword or blunt weapon.

Heavy Armor Mastery
24

P. Def. increases by 26.7 and received critical damage decreases by 15% when heavy armor is equipped.

Magic Resistance
24

M. Def. increases by 24.

Sword/Blunt Weapon Mastery
28

Increases P. Atk. by 5.2 when using a sword or blunt weapon.

Heavy Armor Mastery
28

P. Def. increases by 33.6 and received critical damage decreases by 15% when heavy armor is equipped.

Magic Resistance
28

M. Def. increases by 28.

Shield Mastery
28

Shield defense increases by 40% and defense rate increases by 70%.

Sword/Blunt Weapon Mastery
32

Increases P. Atk. by 7.9 when using a sword or blunt weapon.

Heavy Armor Mastery
32

P. Def. increases by 41.3 and received critical damage decreases by 15% when heavy armor is equipped.

Magic Resistance
32

M. Def. increases by 32.

Sword/Blunt Weapon Mastery
36

Increases P. Atk. by 11.1 when using a sword or blunt weapon.

Heavy Armor Mastery
36

P. Def. increases by 50 and received critical damage decreases by 15% when heavy armor is equipped.

Magic Resistance
36

M. Def. increases by 37.

Focus Mind
36

MP recovery bonus increases by 3.1.

Expertise C
40

You become familiar with C-Grade equipment.

Paladin

Role: Healer

The Paladin leaves defense training in favor of holy magic. They turn from a primary tank to a primary healer. They are strong single target healers with their holy blessing, intercept and celestial shield. They can also support the group with their Sacrifice heal.

Skills

Name
Icon
Level
Description
Freedom
20

Removes root.

Paladin Slash
40

Years of training has allowed the Paladin to easily weild large swords in combat. Slashing their target for 450 Physical Damage. Over-hit and Critical hit are possible. Ignores shield defense.

Holy Charge
40

Holds a sword up in holy light and rushes forward to inflict 900 physical damage. Requires a sword or blunt to be equipped. Over-hit possible.

Holy Chant
40

Recite a holy chant to heal your target for 480.

Holy Sacrifice
40

You sacrifice your well being to make sure your allies stay alive, sacrificing 300 HP to restore 400 Power to your party.

Holy Strike
40

Raise your sword in the light of holy power! Slashing through your target, healing their wounds for 480 Power.

Purify
40

Cancels paralysis and flint, as well as cures severe poison/bleed condition.

Heavy Crush
40

Attacks the enemy with 80 power added to P. Atk. and causes shock for 3 seconds. Requires a sword, duals or blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.

Invocation
40

Recovers 20MP every second for 30 seconds.

Intercept
40

Intercept the friendly target, increasing their defenses by 30% for 5 seconds.

Resurrection
40

Resurrects a corpse. Restore 60% Exp

Song Of Mana
40

Recovers 50% of the targets MP. Cannot be used to classes that has Recharge skill.

Holy Chant
44

Recite a holy chant to heal your target for 540.

Holy Strike
44

Raise your sword in the light of holy power! Slashing through your target, healing their wounds for 540 Power.

Holy Sacrifice
44

You sacrifice your well being to make sure your allies stay alive, sacrificing 340 HP to restore 440 Power to your party.

Greater Shield
44

Increases P. Def. by 5% for 20 minutes.

Paladin Slash
44

Years of training has allowed the Paladin to easily weild large swords in combat. Slashing their target for 485 Physical Damage. Over-hit and Critical hit are possible. Ignores shield defense.

Holy Charge
44

Holds a sword up in holy light and rushes forward to inflict 980 physical damage. Requires a sword or blunt to be equipped. Over-hit possible.

Invocation
44

Recovers 23MP every second for 30 seconds.

Holy Chant
48

Recite a holy chant to heal your target for 600.

Holy Strike
48

Raise your sword in the light of holy power! Slashing through your target, healing their wounds for 600 Power.

Holy Sacrifice
48

You sacrifice your well being to make sure your allies stay alive, sacrificing 380 HP to restore 480 Power to your party.

Paladin Slash
48

Years of training has allowed the Paladin to easily weild large swords in combat. Slashing their target for 520 Physical Damage. Over-hit and Critical hit are possible. Ignores shield defense.

Holy Charge
48

Holds a sword up in holy light and rushes forward to inflict 1060 physical damage. Requires a sword or blunt to be equipped. Over-hit possible.

Invocation
48

Recovers 25MP every second for 30 seconds.

Restore Life
48

Recovers HP by 30 percent.

Holy Blast
48

Overwhelm your target with a blast of holy energy dealing 34 Magic Attack and 54 damage per second for 15 secs.

Holy Chant
52

Recite a holy chant to heal your target for 660.

Holy Strike
52

Raise your sword in the light of holy power! Slashing through your target, healing their wounds for 660 Power.

Holy Sacrifice
52

You sacrifice your well being to make sure your allies stay alive, sacrificing 420 HP to restore 520 Power to your party.

Celestial Shield
52

You bless the target with extremely powerful holy magic, causing them to be invincible for 10 seconds.

Paladin Slash
52

Years of training has allowed the Paladin to easily weild large swords in combat. Slashing their target for 555 Physical Damage. Over-hit and Critical hit are possible. Ignores shield defense.

Holy Charge
52

Holds a sword up in holy light and rushes forward to inflict 1140 physical damage. Requires a sword or blunt to be equipped. Over-hit possible.

Invocation
52

Recovers 28MP every second for 30 seconds.

Holy Blast
52

Overwhelm your target with a blast of holy energy dealing 36 Magic Attack and 60 damage per second for 15 secs.

Name
Icon
Level
Description
Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Haste
10

Increases Atk. Spd. by 15%.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Weapon Mastery
15

P. Atk. increases by 8.5% and additionally by 4.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Heavy Armor Mastery
40

P. Def. increases by 59.5 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
40

M. Def. increases by 43 and resistance to damage magic increases by 5%.

Sword/Blunt Weapon Mastery
40

Increases P. Atk. by 15.1 when using a sword or blunt weapon.

Two-handed Weapon Mastery
40

Increases P. Atk. by 27.1 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.

Holy Body
40

Greatly increases total Mana when wearing heavy armor.

Expertise C
40

You become familiar with C-Grade equipment.

Sword/Blunt Weapon Mastery
43

Increases P. Atk. by 18.5 when using a sword or blunt weapon.

Heavy Armor Mastery
43

P. Def. increases by 67.3 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
43

M. Def. increases by 47 and resistance to damage magic increases by 5%.

Two-handed Weapon Mastery
43

Increases P. Atk. by 32.9 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.

Sword/Blunt Weapon Mastery
46

Increases P. Atk. by 22.4 when using a sword or blunt weapon.

Heavy Armor Mastery
46

P. Def. increases by 75.5 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
46

M. Def. increases by 52 and resistance to damage magic increases by 5%.

Two-handed Weapon Mastery
46

Increases P. Atk. by 39.4 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.

Sword/Blunt Weapon Mastery
49

Increases P. Atk. by 26.8 when using a sword or blunt weapon.

Heavy Armor Mastery
49

P. Def. increases by 84.3 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
49

M. Def. increases by 57 and resistance to damage magic increases by 5%.

Focus Mind
49

MP recovery bonus increases by 3.9.

Two-handed Weapon Mastery
49

Increases P. Atk. by 46.6 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Sword/Blunt Weapon Mastery
52

Increases P. Atk. by 31.6 when using a sword or blunt weapon.

Heavy Armor Mastery
52

P. Def. increases by 93.5 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
52

M. Def. increases by 63 and resistance to damage magic increases by 10%.

Two-handed Weapon Mastery
52

Increases P. Atk. by 54.6 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.

Holy Body
52

Greatly increases total Mana when wearing heavy armor.

Expertise B
52

You become familiar with B-Grade equipment.

Dark Avenger

The Dark Avenger specializes in defense and tanking. They prefer dark magic over holy to empower themselves and hurt their enemies. They are very durable in combat and are able to take a beating before responding back with force. They can even drain their enemies corpses for HP.

Skills

Name
Icon
Level
Description
Hamstring
36

Decreases the enemy's movement speed by 30% for 10 seconds.

Judgment
40

Inflicts darkness damage on the enemy with 450 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Drain Health
40

Rips the energies out of the target with 90 Power to inflict Dark damage and regain HP.

Shield Stun
40

Stuns an enemy for 5 seconds with 400 Power to P. Atk. Requires a shield.

Aura of Hate
40

Command the area around you, forcing enemies to focus you. 4500 Power.

Aggression
40

Uses 6800 Power to provoke an enemy to attack.

Minor Aggression
40

A minor provoke attack.

Shield Slam
40

Bash the enemy with shield, dealing 685 physical damage to the target.

Corpse Drain
40

Drains HP from corpses and uses it to restore your HP.

Summon Dark Panther
40

Summons a Dark Panther capable of agile attacks. Requires 1 Crystal: C to summon.

Mighty Servitor
40

Increases servitor's P. Atk. by 15% for 20 minutes.

Servitor Physical Shield
40

Increases the servitor's P. Def. by 15% for 20 minutes.

Servitor Haste
40

Increases the servitor's Atk. Spd. by 33% for 20 minutes.

Servitor Wind Walk
40

Increases the servitor's Speed by 33 for 20 minutes.

Servitor Heal
40

Heals 20% of the summons HP.

Judgment
44

Inflicts darkness damage on the enemy with 485 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Drain Health
44

Rips the energies out of the target with 98 Power to inflict Dark damage and regain HP.

Aggression
44

Uses 7400 Power to provoke an enemy to attack.

Minor Aggression
44

A minor provoke attack.

Aura of Hate
44

Command the area around you, forcing enemies to focus you. 4900 Power.

Shield Slam
44

Bash the enemy with shield, dealing 700 physical damage to the target.

Corpse Drain
44

Drains HP from corpses and uses it to restore your HP.

Majesty
44

Increases Physical Defense and Magic Defense by 100% for 15 seconds.

Judgment
48

Inflicts darkness damage on the enemy with 520 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Drain Health
48

Rips the energies out of the target with 106 Power to inflict Dark damage and regain HP.

Aggression
48

Uses 8300 Power to provoke an enemy to attack.

Shield Cover
48

You throw your shield in front of your target, protecting them for 30 seconds. Increases your target P. Def by 100 and M. Def by by 50, and absorbing 90% of their damage.

Minor Aggression
48

A minor provoke attack.

Aura of Hate
48

Command the area around you, forcing enemies to focus you. 5600 Power.

Shield Slam
48

Bash the enemy with shield, dealing 740 physical damage to the target.

Corpse Drain
48

Drains HP from corpses and uses it to restore your HP.

Ultimate Defense
48

For 30 seconds, increases user's P. Def. by 3600, M. Def. by 2700, resistance to buff-canceling attacks by 80%, and restricts movement.

Horror
52

Seeing you on the battlefield scares even the most harden enemies. Instill fear on the target for 8 seconds and dealing 20 Magic Power.

Judgment
52

Inflicts darkness damage on the enemy with 555 Physical power. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 6. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Drain Health
52

Rips the energies out of the target with 114 Power to inflict Dark damage and regain HP.

Aggression
52

Uses 8900 Power to provoke an enemy to attack.

Minor Aggression
52

A minor provoke attack.

Aura of Hate
52

Command the area around you, forcing enemies to focus you. 5900 Power.

Shield Slam
52

Bash the enemy with shield, dealing 790 physical damage to the target.

Corpse Drain
52

Drains HP from corpses and uses it to restore your HP.

Summon Dark Panther
52

Summons a Dark Panther capable of agile attacks. Requires 2 Crystal: C to summon.

Name
Icon
Level
Description
Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Sword/Blunt Weapon Mastery
40

Increases P. Atk. by 15.1 when using a sword or blunt weapon.

Heavy Armor Mastery
40

P. Def. increases by 59.5 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
40

M. Def. increases by 43 and resistance to damage magic increases by 5%.

Shield Mastery
40

Shield defense increases by 50% and defense rate increases by 85%. P. Def. additionally increases by 10% when heavy armor is equipped.

Sword/Blunt Weapon Mastery
43

Increases P. Atk. by 18.5 when using a sword or blunt weapon.

Heavy Armor Mastery
43

P. Def. increases by 67.3 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
43

M. Def. increases by 47 and resistance to damage magic increases by 5%.

Focus Mind
43

MP recovery bonus increases by 3.5.

Sword/Blunt Weapon Mastery
46

Increases P. Atk. by 22.4 when using a sword or blunt weapon.

Heavy Armor Mastery
46

P. Def. increases by 75.5 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
46

M. Def. increases by 52 and resistance to damage magic increases by 5%.

Sword/Blunt Weapon Mastery
49

Increases P. Atk. by 26.8 when using a sword or blunt weapon.

Heavy Armor Mastery
49

P. Def. increases by 84.3 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
49

M. Def. increases by 57 and resistance to damage magic increases by 5%.

Focus Mind
49

MP recovery bonus increases by 3.9.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Sword/Blunt Weapon Mastery
52

Increases P. Atk. by 31.6 when using a sword or blunt weapon.

Heavy Armor Mastery
52

P. Def. increases by 93.5 and received critical damage decreases by 25% when heavy armor is equipped.

Magic Resistance
52

M. Def. increases by 63 and resistance to damage magic increases by 10%.

Shield Mastery
52

Shield defense increases by 60% and defense rate increases by 100%. P. Def. additionally increases by 10% when heavy armor is equipped.

Expertise B
52

You become familiar with B-Grade equipment.

Rogue

Role: DPS

Humans who have been left with nothing, and are strong become Rogues. Bitter towards the high society of human aristocracy, Rogues laugh at the strict training of knights and warriors and prefer learning through street fighting instead. Having themselves and the dirt below their feet, the decieptive Rogues use evasion and stealth to bypass enemies lines and catch their prey off guard to deliver the final devastating blow. They will win with any means necessary.

Skills

Name
Icon
Level
Description
Deadly Blow
1

User's P. Atk. is supplemented by 280 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Sting
20

Stabs the target in the gut, dealing 200 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 47 HP every second.

Lure
20

Quietly lures an enemy.

Freedom
20

Removes root.

Silent Move
20

Disables preemptive attacks from enemies. Decreases movement speed by 40% and continuously consumes MP.

Hide
20

Hides the user for 15 seconds.The effect is canceled if any action other than movement is initiated. Restore MP.

Backstab
24

User's P. Atk. is supplemented with 600 Power to strike an enemy's unprotected back. Over-hit and critical are possible.

Deadly Blow
24

User's P. Atk. is supplemented by 310 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Sting
24

Stabs the target in the gut, dealing 220 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 51 HP every second.

Backstab
28

User's P. Atk. is supplemented with 680 Power to strike an enemy's unprotected back. Over-hit and critical are possible.

Bluff
28

Deceives an enemy, losing his urge to attack, and stunning the target for 5 seconds. Requires a dagger. Target cancel is possible.

Deadly Blow
28

User's P. Atk. is supplemented by 345 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Sting
28

Stabs the target in the gut, dealing 240 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 58 HP every second.

Deadly Blow
32

User's P. Atk. is supplemented by 380 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Backstab
32

User's P. Atk. is supplemented with 760 Power to strike an enemy's unprotected back. Over-hit and critical are possible.

Sting
32

Stabs the target in the gut, dealing 260 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 64 HP every second.

Ultimate Evasion
36

For 30 seconds, increases user's evasion by 50, physical attack skill evasion rate by 75%, and resistance to buff-canceling attacks by 80.

Deadly Blow
36

User's P. Atk. is supplemented by 415 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Backstab
36

User's P. Atk. is supplemented with 820 Power to strike an enemy's unprotected back. Over-hit and critical are possible.

Sting
36

Stabs the target in the gut, dealing 280 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 68 HP every second.

Name
Icon
Level
Description
Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Wind Walk
10

Increases movement speed by 20.

Haste
10

Increases Atk. Spd. by 15%.

Weapon Mastery
15

P. Atk. increases by 8.5% and additionally by 4.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Dagger Mastery
20

P. Atk. increases by 3.6 when using a dagger.

Light Armor Mastery
20

P. Def. increases by 3, evasion increases by 4, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.

Breath Boost
20

Lung capacity increases by 180.

Acrobatics
20

Increases the mamixum height user can fall without taking damage by 60.

Agile Body
20

Doubles the Attack Spd. when wearing light armor.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Dagger Mastery
24

P. Atk. increases by 6 when using a dagger.

Light Armor Mastery
24

P. Def. increases by 5, evasion increases by 6, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.

Boost Evasion
24

Evasion increases by 2.

Dagger Mastery
28

P. Atk. increases by 9 when using a dagger.

Light Armor Mastery
28

P. Def. increases by 8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.

Quick Step
28

Movement speed increases by 7.

Acrobatic Move
28

Evasion increases by 4 when running.

Dagger Mastery
32

P. Atk. increases by 12.8 when using a dagger.

Light Armor Mastery
32

P. Def. increases by 11, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.

Dagger Mastery
36

P. Atk. increases by 17.6 when using a dagger.

Light Armor Mastery
36

P. Def. increases by 15, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.

Esprit
36

Increases HP recovery bonus by 2.5 and MP recovery bonus by 1.8 when running.

Expertise C
40

You become familiar with C-Grade equipment.

Treasure Hunter

Humans who decide to follow the harden path become Treasure Hunters. They are masters at decieption and turning the tide of a fight to their favor. They use skills that others may consider cheap, cheating, dirty, but to the Treasure Hunter, when you are alive, you get to decide what is cheap. 

Skills

Name
Icon
Level
Description
Deadly Blow
1

User's P. Atk. is supplemented by 450 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Backstab
1

User's P. Atk. is supplemented with 900 Power to strike an enemy's unprotected back. Over-hit and critical are possible.

Freedom
20

Removes root.

Lure
20

Quietly lures an enemy.

Silent Move
20

Disables preemptive attacks from enemies. Decreases movement speed by 40% and continuously consumes MP.

Hide
20

Hides the user for 15 seconds.The effect is canceled if any action other than movement is initiated. Restore MP.

Bluff
28

Deceives an enemy, losing his urge to attack, and stunning the target for 5 seconds. Requires a dagger. Target cancel is possible.

Ultimate Evasion
36

For 30 seconds, increases user's evasion by 50, physical attack skill evasion rate by 75%, and resistance to buff-canceling attacks by 80.

Find Trap
40

Detects traps below Level 78.

Remove Trap
40

Disarms traps below Level 78.

Sand Bomb
40

Detonates a sand bomb to decrease the enemy's accuracy by 2 for 10 seconds and dealing 450 Physical Damage. Ignore shield defense. Over-hit and Critical hit are possible.

Sting
40

Stabs the target in the gut, dealing 300 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 74 HP every second.

Hex
40

Decreases the enemy's P. Def. by 23% for 30 seconds. Can only be cast on plate classes in PvP.

Deadly Focus
40

Your numerous killings have greatly increased your combat skills, reducing physical CD by 10% and increases crit damage by 50% for 15 seconds. Regains MP.

Hide
40

Hides the user for 15 seconds.The effect is canceled if any action other than movement is initiated. Restore MP.

Deadly Blow
44

User's P. Atk. is supplemented by 485 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Backstab
44

User's P. Atk. is supplemented with 980 Power to strike an enemy's unprotected back. Over-hit and critical are possible.

Sting
44

Stabs the target in the gut, dealing 320 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 87 HP every second.

Dash
44

Increases user's movement speed by 40 for 15 seconds.

Sand Bomb
44

Detonates a sand bomb to decrease the enemy's accuracy by 2 for 10 seconds and dealing 485 Physical Damage. Ignore shield defense. Over-hit and Critical hit are possible.

Deadly Blow
48

User's P. Atk. is supplemented by 520 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Backstab
48

User's P. Atk. is supplemented with 1060 Power to strike an enemy's unprotected back. Over-hit and critical are possible.

Sting
48

Stabs the target in the gut, dealing 360 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 97 HP every second.

Hide
48

Hides the user for 15 seconds.The effect is canceled if any action other than movement is initiated. Restore MP.

Sand Bomb
48

Detonates a sand bomb to decrease the enemy's accuracy by 2 for 10 seconds and dealing 520 Physical Damage. Ignore shield defense. Over-hit and Critical hit are possible.

Poisoned Blade
48

Reveal a hidden poisoned blade coated in paralyzing venom, stabbing your target. Causes paralyze for 5 seconds.

Deadly Blow
52

User's P. Atk. is supplemented by 555 Power to strike a powerful attack. Requires a dagger. Over-hit and critical are possible.

Backstab
52

User's P. Atk. is supplemented with 1140 Power to strike an enemy's unprotected back. Over-hit and critical are possible.

Sting
52

Stabs the target in the gut, dealing 400 P. Atk and decreasing the enemy's movement speed by 40% for 8 seconds, inflicts bleed, and does damage of 107 HP every second.

Sand Bomb
52

Detonates a sand bomb to decrease the enemy's accuracy by 2 for 10 seconds and dealing 555 Physical Damage. Ignore shield defense. Over-hit and Critical hit are possible.

Critical Blow
52

Supplements user's P. Atk. with 1500 Power, increasing critical attack rate by 50% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.

Deadly Focus
52

Your numerous killings have greatly increased your combat skills, reducing physical CD by 15% and increases crit damage by 80% for 15 seconds. Regains MP.

Unlock
52

Opens a door below level 2 with 100% probability, opens a level 3 door with 75% probability, and opens a treasure chest below level 52 with 90% probability. Requires 8 Thief Keys.

Name
Icon
Level
Description
Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Agile Body
1

Doubles the Attack Spd. when wearing light armor.

Haste
10

Increases Atk. Spd. by 15%.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Weapon Mastery
15

P. Atk. increases by 8.5% and additionally by 4.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Breath Boost
20

Lung capacity increases by 180.

Acrobatics
20

Increases the mamixum height user can fall without taking damage by 60.

Boost Evasion
24

Evasion increases by 2.

Quick Step
28

Movement speed increases by 7.

Acrobatic Move
28

Evasion increases by 4 when running.

Esprit
36

Increases HP recovery bonus by 2.5 and MP recovery bonus by 1.8 when running.

Dagger Mastery
40

P. Atk. increases by 23.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.

Light Armor Mastery
40

P. Def. increases by 18, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Expertise C
40

You become familiar with C-Grade equipment.

Dagger Mastery
43

P. Atk. increases by 28.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.

Light Armor Mastery
43

P. Def. increases by 22, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Acrobatic Move
43

Evasion increases by 5 when running.

Esprit
43

Increases HP recovery bonus by 3 and MP recovery bonus by 1.9 when running.

Quick Step
43

Movement speed increases by 11.

Dagger Mastery
46

P. Atk. increases by 34.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.

Light Armor Mastery
46

P. Def. increases by 25, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Esprit
46

Increases HP recovery bonus by 3.5 and MP recovery bonus by 2 when running.

Boost Evasion
46

Evasion increases by 3.

Dagger Mastery
49

P. Atk. increases by 40.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.

Light Armor Mastery
49

P. Def. increases by 29, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Esprit
49

Increases HP recovery bonus by 4 and MP recovery bonus by 2.1 when running.

Dagger Mastery
52

P. Atk. increases by 47.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.

Light Armor Mastery
52

P. Def. increases by 33, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Esprit
52

Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.2 when running.

Expertise B
52

You become familiar with B-Grade equipment.

Hawkeye

Hawkeye's prefer range combat over the melee variant of their cousins, Treasure Hunters. They are masters of traps, stuns, slows, and dirty deeds to ruin their victims day... or life. Carrying around the bow, they sling powerful shots and can maneuver most targets easily. If you like the life of a sniper, Hawkeye's might be the profession for you.

Skills

Name
Icon
Level
Description
Power Shot
1

Supplements user's P. Atk. with 450 Power to make a powerful long-distance attack. Requires a bow. Over-hit and critical hit are possible.

Soul Arrow
20

Gather your energy to fire a soul arrow with 630 Power. Critical and Over-hit possible.

Freedom
20

Removes root.

Hamstring Shot
20

Supplements user's P. Atk. with 50 Power to decrease an enemy's movement speed by 95% for 8 sec. Requires a bow. Over-hit is possible.

Lure
20

Quietly lures an enemy.

Rapid Shot
20

Increases user's bow Atk. Spd. by 8% for 20 minutes.

Deadly Shots
24

Fires off two deadly arrows straight at the enemies vital points, hitting for 880 Power. Requires a bow. Over-hit and critical hit are possible.

Stunning Shot
32

Fire an arrow that stuns an enemy for 5 seconds. Requires a bow. Over-hit and target cancel are possible.

Hamstring Shot
36

Supplements user's P. Atk. with 60 Power to decrease an enemy's movement speed by 95% for 15 sec. Requires a bow. Over-hit is possible.

Ultimate Evasion
36

For 30 seconds, increases user's evasion by 50, physical attack skill evasion rate by 75%, and resistance to buff-canceling attacks by 80.

Arrow Rain
40

Fire multiple arrows in the sky over your enemy, failling down to strike the target and everyone around them. Dealing 450 Phsyical Damage. Ignore shield defense. Over-hit and Critical hit are possible.

Snipe
40

Laser focus, you decrease your CD of physicall skills by 15%, increase your Attack Speed by 25% for 15 seconds. Regains MP.

Bleeding Shot
40

Fire a a specially crafted bolt at an enemy dealing 250 P.Atk, marking the target reducing their HP regain by 30% and causing 20 HP of bleeding damage per second for up to 15 seconds. Over-hit is possible.

Fake Death
44

Plays dead to keep a monster from attacking. Consumes 10 MP per second.

Power Shot
44

Supplements user's P. Atk. with 485 Power to make a powerful long-distance attack. Requires a bow. Over-hit and critical hit are possible.

Soul Arrow
44

Gather your energy to fire a soul arrow with 680 Power. Critical and Over-hit possible.

Deadly Shots
44

Fires off two deadly arrows straight at the enemies vital points, hitting for 980 Power. Requires a bow. Over-hit and critical hit are possible.

Bleeding Shot
44

Fire a a specially crafted bolt at an enemy dealing 275 P.Atk, marking the target reducing their HP regain by 30% and causing 24 HP of bleeding damage per second for up to 15 seconds. Over-hit is possible.

Flash Trap
48

Summons a trap that stuns nearby targets with a blindingly strong flash of light.

Power Shot
48

Supplements user's P. Atk. with 520 Power to make a powerful long-distance attack. Requires a bow. Over-hit and critical hit are possible.

Soul Arrow
48

Gather your energy to fire a soul arrow with 730 Power. Critical and Over-hit possible.

Deadly Shots
48

Fires off two deadly arrows straight at the enemies vital points, hitting for 1060 Power. Requires a bow. Over-hit and critical hit are possible.

Bleeding Shot
48

Fire a a specially crafted bolt at an enemy dealing 300 P.Atk, marking the target reducing their HP regain by 30% and causing 28 HP of bleeding damage per second for up to 15 seconds. Over-hit is possible.

Power Shot
52

Supplements user's P. Atk. with 555 Power to make a powerful long-distance attack. Requires a bow. Over-hit and critical hit are possible.

Soul Arrow
52

Gather your energy to fire a soul arrow with 780 Power. Critical and Over-hit possible.

Deadly Shots
52

Fires off two deadly arrows straight at the enemies vital points, hitting for 1140 Power. Requires a bow. Over-hit and critical hit are possible.

Fatal Shot
52

While your target is bleeding out, you take aim to finish their suffering. Dealing 1500 Physical Damage. Ignores shield defense and crit is possible.

Snipe
52

Laser focus, you decrease your CD of physicall skills by 30%, increase your Attack Speed by 50% for 15 seconds. Regains MP.

Bleeding Shot
52

Fire a a specially crafted bolt at an enemy dealing 325 P.Atk, marking the target reducing their HP regain by 30% and causing 32 HP of bleeding damage per second for up to 15 seconds. Over-hit is possible.

Unlock
52

Opens a door below level 2 with 100% probability, opens a level 3 door with 75% probability, and opens a treasure chest below level 52 with 90% probability. Requires 8 Thief Keys.

Name
Icon
Level
Description
Long Shot
1

The bow's range is increased by 400.

Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Agile Body
1

Doubles the Attack Spd. when wearing light armor.

Haste
10

Increases Atk. Spd. by 15%.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Weapon Mastery
15

P. Atk. increases by 8.5% and additionally by 4.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Breath Boost
20

Lung capacity increases by 180.

Acrobatics
20

Increases the mamixum height user can fall without taking damage by 60.

Boost Evasion
24

Evasion increases by 2.

Quick Step
28

Movement speed increases by 7.

Acrobatic Move
28

Evasion increases by 4 when running.

Esprit
36

Increases HP recovery bonus by 2.5 and MP recovery bonus by 1.8 when running.

Bow Mastery
40

P. Atk. increases by 178.8 when using a bow.

Light Armor Mastery
40

P. Def. increases by 18, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Expertise C
40

You become familiar with C-Grade equipment.

Bow Mastery
43

P. Atk. increases by 213.5 when using a bow.

Light Armor Mastery
43

P. Def. increases by 22, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Acrobatic Move
43

Evasion increases by 5 when running.

Esprit
43

Increases HP recovery bonus by 3 and MP recovery bonus by 1.9 when running.

Quick Step
43

Movement speed increases by 11.

Bow Mastery
46

P. Atk. increases by 252.7 when using a bow.

Light Armor Mastery
46

P. Def. increases by 25, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Esprit
46

Increases HP recovery bonus by 3.5 and MP recovery bonus by 2 when running.

Bow Mastery
49

P. Atk. increases by 296.4 when using a bow.

Light Armor Mastery
49

P. Def. increases by 29, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Esprit
49

Increases HP recovery bonus by 4 and MP recovery bonus by 2.1 when running.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Bow Mastery
52

P. Atk. increases by 344.5 when using a bow.

Light Armor Mastery
52

P. Def. increases by 33, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.

Esprit
52

Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.2 when running.

Expertise B
52

You become familiar with B-Grade equipment.

Human Mystic

text

Skills

Name
Icon
Level
Description
Common Craft
1

Can read common recipe books.

Second Chance
1

Recovers 50% of Max HP.

Wind Strike
1

Supplements user's M. Atk. with 5 Power to create a powerful hurricane that inflicts wind damage on an enemy. Regains MP.

Cave of Trails Teleport
5

Teleports caster to Cave of Trails Entrance.

Sharp Winds
7

Creates a sharp guest of wind on the target, causing 18 HP of damage per second for 12 seconds.

Sleep
7

Causes an enemy to sleep for 15 seconds.

Wind Strike
7

Supplements user's M. Atk. with 7 Power to create a powerful hurricane that inflicts wind damage on an enemy. Regains MP.

Solar Flash
7

You summons a bolt of light to strike the target with 30 Power added to M. Atk. Over-hit is possible.

Heal
7

Restores the target's HP with 80 Power.

Wind Strike
12

Supplements user's M. Atk. with 9 Power to create a powerful hurricane that inflicts wind damage on an enemy. Regains MP.

Heal
12

Restores the target's HP with 140 Power.

Sharp Winds
12

Creates a sharp guest of wind on the target, causing 20 HP of damage per second for 12 seconds.

Solar Flash
12

You summons a bolt of light to strike the target with 38 Power added to M. Atk. Over-hit is possible.

Wind Strike
16

Supplements user's M. Atk. with 11 Power to create a powerful hurricane that inflicts wind damage on an enemy. Regains MP.

Battle Heal
16

Immediately restores the target's HP with 140 Power.

Sharp Winds
16

Creates a sharp guest of wind on the target, causing 22 HP of damage per second for 12 seconds.

Solar Flash
16

You summons a bolt of light to strike the target with 46 Power added to M. Atk. Over-hit is possible.

Name
Icon
Level
Description
Lucky
1

Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.

Spellcraft
1

Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.

Magician's Movement
1

Increases Atk. Spd. when wearing a robe jacket and robe pants.

Mana Recovery
1

Increases MP regeneration when wearing a robe jacket and robe pants.

Expand Trade
1

Increases the number of items that can be bought and sold at private stores.

Create Common Item
5

Creates level 1 common items.

Weapon Mastery
7

P. Atk. increases by 1.5 and M. Atk. increases by 1.9.

Armor Mastery
7

P. Def. increases by 6.7.

Anti Magic
7

M. Def. increases by 12.

Concentration
7

Decreases magic cancel damage by 18 for 20 minutes.

Wind Walk
10

Increases movement speed by 20.

Acumen
10

Increases Casting Spd. by 15%.

Weight Limit
10

Double your weight limit.

Weapon Mastery
14

P. Atk. increases by 2.8 and M. Atk. increases by 3.5.

Armor Mastery
14

P. Def. increases by 9.2.

Anti Magic
14

M. Def. increases by 16 and resistance to damage magic increases by 5%.

Expertise D
20

You become familiar with D-grade equipment.

Create Common Item
20

Creates level 2 common items.

Wind Walk
20

Increases movement speed by 33.

Create Common Item
28

Creates level 3 common items.

Create Common Item
36

Creates level 4 common items.

Expertise C
40

You become familiar with C-Grade equipment.

Create Common Item
43

Creates level 5 common items.

Create Common Item
49

Creates level 6 common items.

Expertise B
52

You become familiar with B-Grade equipment.

Wizard

Role: DPS

Human Wizards are focused on elemental magic, summon magic, and black magic, and as such can summon a creature and use it as a tank, or absorb HP from a corpse and convert the HP to MP to reduce their downtime. During party play, Human Wizards deal great damage with their powerful spells.

Skills

Name
Icon
Level
Description
Blaze
1

User's M. Atk. is supplemented by 13 Power in a blazing eruption that inflicts fire damage on an enemy.

Solar Flash
1

You summons a bolt of light to strike the target with 54 Power added to M. Atk. Over-hit is possible.

Mana Regeneration
20

Sacrifice HP to regain 4% of MP.

Freedom
20

Removes root.

Blink
20

Teleports you 600 meters back.

Fire Vortex
20

Summons a dimensional vortex that inflicts fire damage on the enemy, dealing 36 HP per second of fire damage for 15 seconds. In addition, it decreases movement speed by 50% and resistance to fire by 20.

Blaze
25

User's M. Atk. is supplemented by 15 Power in a blazing eruption that inflicts fire damage on an enemy.

Solar Flash
25

You summons a bolt of light to strike the target with 60 Power added to M. Atk. Over-hit is possible.

Prominence
25

Ignites flames to inflict fire damage on the enemy with 60 Power added to M. Atk.

Fire Vortex
25

Summons a dimensional vortex that inflicts fire damage on the enemy, dealing 40 HP per second of fire damage for 15 seconds. In addition, it decreases movement speed by 50% and resistance to fire by 20.

Blaze
30

User's M. Atk. is supplemented by 17 Power in a blazing eruption that inflicts fire damage on an enemy.

Prominence
30

Ignites flames to inflict fire damage on the enemy with 68 Power added to M. Atk.

Solar Flash
30

You summons a bolt of light to strike the target with 66 Power added to M. Atk. Over-hit is possible.

Magical Bind
30

Blast the surrounding area with magic causing 15 M. Atk, binding the target for 5 seconds.

Curse: Weakness
30

Decreases the enemy's P. Atk. by 23% for 15 seconds. Regain MP.

Mana Regeneration
30

Sacrifice HP to regain 6% of MP.

Fire Vortex
30

Summons a dimensional vortex that inflicts fire damage on the enemy, dealing 46 HP per second of fire damage for 15 seconds. In addition, it decreases movement speed by 50% and resistance to fire by 20.

Blaze
35

User's M. Atk. is supplemented by 19 Power in a blazing eruption that inflicts fire damage on an enemy.

Solar Flash
35

You summons a bolt of light to strike the target with 72 Power added to M. Atk. Over-hit is possible.

Prominence
35

Ignites flames to inflict fire damage on the enemy with 76 Power added to M. Atk.

Fire Vortex
35

Summons a dimensional vortex that inflicts fire damage on the enemy, dealing 52 HP per second of fire damage for 15 seconds. In addition, it decreases movement speed by 50% and resistance to fire by 20.

Name
Icon
Level
Description
Mana Recovery
1

Increases MP regeneration when wearing a robe jacket and robe pants.

Spellcraft
1

Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.

Magician's Movement
1

Increases Atk. Spd. when wearing a robe jacket and robe pants.

Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Concentration
10

Decreases magic cancel damage by 18.

Wind Walk
10

Increases movement speed by 20.

Acumen
10

Increases Casting Spd. by 15%.

Armor Mastery
14

P. Def. increases by 9.2.

Weapon Mastery
20

P. Atk. increases by 4.5 and M. Atk. increases by 5.7.

Robe Mastery
20

P. Def. increases by 4 when a robe is equipped.

Anti Magic
20

M. Def. increases by 20 and resistance to damage magic increases by 5%.

Higher Mana Gain
20

Increases the recovery rate when MP is being recovered by recharge.

Boost Mana
20

Max MP increases by 30.

Quick Recycle
20

When using magic, re-use time decreases by 10%.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Clear Mind
20

MP recovery bonus is 2.6 while standing and increases to 3.2 when walking.

Weapon Mastery
25

P. Atk. increases by 6.7 and M. Atk. increases by 8.3.

Robe Mastery
25

P. Def. increases by 7 when a robe is equipped.

Anti Magic
25

M. Def. increases by 25 and resistance to damage magic increases by 10%.

Higher Mana Gain
25

Increases the recovery rate when MP is being recovered by recharge.

Fast Spell Casting
25

Casting Spd. increases by 5%.

Fast Mana Recovery
25

MP recovery bonus increases by 1.1.

Weapon Mastery
30

P. Atk. increases by 9.5 and M. Atk. increases by 11.9.

Robe Mastery
30

P. Def. increases by 10 when a robe is equipped.

Anti Magic
30

M. Def. increases by 30 and resistance to damage magic increases by 10%.

Higher Mana Gain
30

Increases the recovery rate when MP is being recovered by recharge.

Boost Mana
30

Max MP increases by 50.

Quick Recycle
30

When using magic, re-use time decreases by 15%.

Concentration
30

Decreases magic cancel damage by 25.

Weapon Mastery
35

P. Atk. increases by 13.3 and M. Atk. increases by 16.6.

Robe Mastery
35

P. Def. increases by 14 when a robe is equipped.

Anti Magic
35

M. Def. increases by 36 and resistance to damage magic increases by 10%.

Higher Mana Gain
35

Increases the recovery rate when MP is being recovered by recharge.

Fast HP Recovery
35

HP recovery bonus increases by 1.1.

Fast Mana Recovery
35

MP recovery bonus increases by 1.5.

Expertise C
40

You become familiar with C-Grade equipment.

Sorceror

text

Skills

Name
Icon
Level
Description
Prophecy of Magic
52

Your training allows you to control the ebb and flow of your magicks, allowing you to cast faster and harder. Reduces Spell CDs by 50% and increases Casting Speed by 30% for 15 seconds.

Fire Vortex
52

Summons a dimensional vortex that inflicts fire damage on the enemy, dealing 76 HP per second of fire damage for 15 seconds. In addition, it decreases movement speed by 50% and resistance to fire by 20.

Fire Vortex Buster
52

Detonates a Fire Vortex that inflicts fire damage on the enemy with 120 Magical Power and reduces magic resistance by 30% for 6 seconds.

Prominence
52

Ignites flames to inflict fire damage on the enemy with 100 Power added to M. Atk.

Solar Flare
52

You summons a bolt of light to strike the target with 96 Power added to M. Atk. Over-hit is possible.

Blaze
52

User's M. Atk. is supplemented by 27 Power in a blazing eruption that inflicts fire damage on an enemy.

Aura Flash
48

Blast the surrounding area with magic causing 60 M. Atk. Cancel target is possible. Requires 2 Spirit Ore.

Fire Vortex
48

Summons a dimensional vortex that inflicts fire damage on the enemy, dealing 70 HP per second of fire damage for 15 seconds. In addition, it decreases movement speed by 50% and resistance to fire by 20.

Prominence
48

Ignites flames to inflict fire damage on the enemy with 94 Power added to M. Atk.

Solar Flare
48

You summons a bolt of light to strike the target with 90 Power added to M. Atk. Over-hit is possible.

Blaze
48

User's M. Atk. is supplemented by 25 Power in a blazing eruption that inflicts fire damage on an enemy.

Fire Vortex
44

Summons a dimensional vortex that inflicts fire damage on the enemy, dealing 64 HP per second of fire damage for 15 seconds. In addition, it decreases movement speed by 50% and resistance to fire by 20.

Prominence
44

Ignites flames to inflict fire damage on the enemy with 88 Power added to M. Atk.

Solar Flare
44

You summons a bolt of light to strike the target with 84 Power added to M. Atk. Over-hit is possible.

Blaze
44

User's M. Atk. is supplemented by 23 Power in a blazing eruption that inflicts fire damage on an enemy.

Anchor
44

Causes the enemy's body to go completely rigid for 2 seconds and causes paralysis for 3 seconds.

Fire Vortex
40

Summons a dimensional vortex that inflicts fire damage on the enemy, dealing 58 HP per second of fire damage for 15 seconds. In addition, it decreases movement speed by 50% and resistance to fire by 20.

Prophecy of Magic
40

Your training allows you to control the ebb and flow of your magicks, allowing you to cast faster and harder. Reduces Spell CDs by 25% and increases Casting Speed by 15% for 15 seconds.

Mana Regeneration
40

Sacrifice HP to regain 8% of MP.

Blazing Circle
40

Your mastery in fire is like no other, becoming a blazing inferno and scorching enemies around you for 40 Magic Damage.

Magical Bind
30

Blast the surrounding area with magic causing 15 M. Atk, binding the target for 5 seconds.

Prominence
24

Ignites flames to inflict fire damage on the enemy with 82 Power added to M. Atk.

Freedom
20

Removes root.

Blink
20

Teleports you 600 meters back.

Solar Flare
7

You summons a bolt of ligh to strike the target with 78 Power added to M. Atk. Over-hit is possible.

Blaze
1

User's M. Atk. is supplemented by 21 Power in a blazing eruption that inflicts fire damage on an enemy.

Name
Icon
Level
Description
Expertise B
52

You become familiar with B-Grade equipment.

Clear Mind
52

MP recovery bonus is 3.5 while standing and increases to 4.3 when walking.

Fast Mana Recovery
52

MP recovery bonus increases by 2.3.

Fast HP Recovery
52

HP recovery bonus increases by 1.7.

Higher Mana Gain
52

Increases the recovery rate when MP is being recovered by recharge.

Anti Magic
52

M. Def. increases by 63 and resistance to damage magic increases by 20%.

Robe Mastery
52

P. Def. increases by 30 when a robe is equipped.

Weapon Mastery
52

P. Atk. increases by 34.6 and M. Atk. increases by 43.2.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Quick Recycle
48

When using magic, re-use time decreases by 20%.

Boost Mana
48

Max MP increases by 100.

Higher Mana Gain
48

Increases the recovery rate when MP is being recovered by recharge.

Anti Magic
48

M. Def. increases by 56 and resistance to damage magic increases by 15%.

Robe Mastery
48

P. Def. increases by 25 when a robe is equipped.

Weapon Mastery
48

P. Atk. increases by 28.3 and M. Atk. increases by 35.4.

Fast Mana Recovery
44

MP recovery bonus increases by 1.9.

Fast HP Recovery
44

HP recovery bonus increases by 1.6.

Higher Mana Gain
44

Increases the recovery rate when MP is being recovered by recharge.

Anti Magic
44

M. Def. increases by 49 and resistance to damage magic increases by 15%.

Robe Mastery
44

P. Def. increases by 21 when a robe is equipped.

Weapon Mastery
44

P. Atk. increases by 22.8 and M. Atk. increases by 28.5.

Clear Mind
40

MP recovery bonus is 3.2 while standing and increases to 4 when walking.

Concentration
40

Decreases magic cancel damage by 36.

Expertise C
40

You become familiar with C-Grade equipment.

Fast Spell Casting
40

Casting Spd. increases by 7%.

Boost Mana
40

Max MP increases by 70.

Higher Mana Gain
40

Increases the recovery rate when MP is being recovered by recharge.

Anti Magic
40

M. Def. increases by 43 and resistance to damage magic increases by 15%.

Robe Mastery
40

P. Def. increases by 17 when a robe is equipped.

Weapon Mastery
40

P. Atk. increases by 18.1 and M. Atk. increases by 22.6.

Fast HP Recovery
35

HP recovery bonus increases by 1.1.

Fast Mana Recovery
35

MP recovery bonus increases by 1.5.

Quick Recycle
30

When using magic, re-use time decreases by 15%.

Wind Walk
20

Increases movement speed by 33.

Expertise D
20

You become familiar with D-grade equipment.

Clear Mind
20

MP recovery bonus is 2.6 while standing and increases to 3.2 when walking.

Armor Mastery
14

P. Def. increases by 9.2.

Acumen
10

Increases Casting Spd. by 15%.

Weight Limit
1

Double your weight limit.

Cloak Slot Add
1

Activates the cloak slot.

Magician's Movement
1

Increases Atk. Spd. when wearing a robe jacket and robe pants.

Spellcraft
1

Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.

Mana Recovery
1

Increases MP regeneration when wearing a robe jacket and robe pants.

Necromancer

Role: DPS

The Necromancer makes use of the power of darkness by reviving the black magic of the titans. He summons monsters from corpses and causes great harm to his enemies through his magic.

Skills

Name
Icon
Level
Description
Death Spike
1

You conjure a deadly bone of dark energy to penetrate your enemy, dealing 40 Magic Damage.

Freedom
20

Removes root.

Body To Mind
20

Sacrifices HP to regenerate 8% of MP.

Curse: Weakness
30

Decreases the enemy's P. Atk. by 23% for 15 seconds. Regain MP.

Summon Cursed Man
40

Summons Cursed Man from a corpse. Requires 1 Crystal: C to summon.

Curse Slow
40

Decreases the enemy's movement speed by 80% for 8 seconds.

Mighty Servitor
40

Increases servitor's P. Atk. by 15% for 20 minutes.

Servitor Physical Shield
40

Increases the servitor's P. Def. by 15% for 20 minutes.

Servitor Haste
40

Increases the servitor's Atk. Spd. by 33% for 20 minutes.

Servitor Wind Walk
40

Increases the servitor's Speed by 33 for 20 minutes.

Dark Vortex
40

Summons a dark dimensional vortex to curse your enemy for 15 seconds. Dealing 55 damage per second, reducing their speed by 50% and reducing their dark resistance by 20.

Blood Sacrifice
40

Sacrifice the blood of your pet to regain health.

Anchor
44

Causes the enemy's body to go completely rigid for 2 seconds and causes paralysis for 3 seconds.

Death Spike
44

You conjure a deadly bone of dark energy to penetrate your enemy, dealing 44 Magic Damage.

Dark Vortex
44

Summons a dark dimensional vortex to curse your enemy for 15 seconds. Dealing 60 damage per second, reducing their speed by 50% and reducing their dark resistance by 20.

Blood Sacrifice
44

Sacrifice the blood of your pet to regain health.

Curse Decay
48

Rots the enemy, dealing 30 Magical Damage and doing 46 HP of damage per second for 15 seconds. Reduces healing by 30% in PvP.

Silence
48

Blocks the enemy's use of magic for 5 seconds.

Death Spike
48

You conjure a deadly bone of dark energy to penetrate your enemy, dealing 48 Magic Damage.

Dark Vortex
48

Summons a dark dimensional vortex to curse your enemy for 15 seconds. Dealing 65 damage per second, reducing their speed by 50% and reducing their dark resistance by 20.

Blood Sacrifice
48

Sacrifice the blood of your pet to regain health.

Summon Cursed Man
48

Summons Cursed Man from a corpse. Requires 2 Crystal: C to summon.

Death Spike
52

You conjure a deadly bone of dark energy to penetrate your enemy, dealing 52 Magic Damage.

Curse Decay
52

Rots the enemy, deaing 32 Magical Damage and doing 50 HP of damage per second for 15 seconds. Reduces healing by 30% in PvP.

Dark Vortex
52

Summons a dark dimensional vortex to curse your enemy for 15 seconds. Dealing 70 damage per second, reducing their speed by 50% and reducing their dark resistance by 20.

Vampiric Claw
52

Inflicts Dark damage on the enemy with 120 Power added to M. Atk. Absorbs 40% of the damage as HP. Requires target to have dark vortex debuff.

Blood Sacrifice
52

Sacrifice the blood of your pet to regain health.

Name
Icon
Level
Description
Mana Recovery
1

Increases MP regeneration when wearing a robe jacket and robe pants.

Spellcraft
1

Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.

Magician's Movement
1

Increases Atk. Spd. when wearing a robe jacket and robe pants.

Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Acumen
10

Increases Casting Spd. by 15%.

Armor Mastery
14

P. Def. increases by 9.2.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Quick Recycle
30

When using magic, re-use time decreases by 15%.

Fast Mana Recovery
35

MP recovery bonus increases by 1.5.

Fast HP Recovery
35

HP recovery bonus increases by 1.1.

Weapon Mastery
40

P. Atk. increases by 18.1 and M. Atk. increases by 22.6.

Robe Mastery
40

P. Def. increases by 17 when a robe is equipped.

Anti Magic
40

M. Def. increases by 43 and resistance to damage magic increases by 15%.

Higher Mana Gain
40

Increases the recovery rate when MP is being recovered by recharge.

Boost Mana
40

Max MP increases by 70.

Fast Spell Casting
40

Casting Spd. increases by 7%.

Expertise C
40

You become familiar with C-Grade equipment.

Concentration
40

Decreases magic cancel damage by 36.

Weapon Mastery
44

P. Atk. increases by 22.8 and M. Atk. increases by 28.5.

Robe Mastery
44

P. Def. increases by 21 when a robe is equipped.

Anti Magic
44

M. Def. increases by 49 and resistance to damage magic increases by 15%.

Higher Mana Gain
44

Increases the recovery rate when MP is being recovered by recharge.

Fast HP Recovery
44

HP recovery bonus increases by 1.6.

Fast Mana Recovery
44

MP recovery bonus increases by 1.9.

Weapon Mastery
48

P. Atk. increases by 28.3 and M. Atk. increases by 35.4.

Robe Mastery
48

P. Def. increases by 25 when a robe is equipped.

Anti Magic
48

M. Def. increases by 56 and resistance to damage magic increases by 15%.

Higher Mana Gain
48

Increases the recovery rate when MP is being recovered by recharge.

Boost Mana
48

Max MP increases by 100.

Quick Recycle
48

When using magic, re-use time decreases by 20%.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Weapon Mastery
52

P. Atk. increases by 34.6 and M. Atk. increases by 43.2.

Robe Mastery
52

P. Def. increases by 30 when a robe is equipped.

Anti Magic
52

M. Def. increases by 63 and resistance to damage magic increases by 20%.

Higher Mana Gain
52

Increases the recovery rate when MP is being recovered by recharge.

Fast HP Recovery
52

HP recovery bonus increases by 1.7.

Fast Mana Recovery
52

MP recovery bonus increases by 2.3.

Expertise B
52

You become familiar with B-Grade equipment.

Warlock

Role: Tank

The Warlock considers the power of magic to be a living entity. They can create something from nothing by using the highest level of summon magic.

Skills

Name
Icon
Level
Description
Weak Constitution
52

Inflicts the curse of weakness on the enemy and makes him faint at a certain rate when damage is received. Lasts for 15 seconds.

Warlocks Curse
52

You curse your target, dealing 42 Magic Damage and reducing the targets resistance to all weapons.

Warlocks Curse
48

You curse your target, dealing 38 Magic Damage and reducing the targets resistance to all weapons.

Summon Feline King
48

Summon the servitor Feline King. Requires 2 Crystal: C to summon.

Ultimate Defense
46

For 30 seconds, increases user's P. Def. by 3600, M. Def. by 2700, resistance to buff-canceling attacks by 80%, and restricts movement.

Majesty
44

Increases Physical Defense and Magic Defense by 100% for 15 seconds.

Summon Vampiric Cubic
44

Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP.

Spirit Sharing
44

Imbue your servitor with powerful magic to increase their P. Atk by 4%, P. Skill Power by 7%, Atk. Spd. by 5%, and critical rate by 30%. Lasts 20 minutes.

Anchor
44

Causes the enemy's body to go completely rigid for 2 seconds and causes paralysis for 3 seconds.

Mass Summon Storm Cubic
44

Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy.

Summon Storm Cubic
44

Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy.

Warlocks Curse
44

You curse your target, dealing 34 Magic Damage and reducing the targets resistance to all weapons.

Oblivion
40

Inflicts the curse of forgetfulness on the enemy and makes him forget the target at a certain rate when damage is received. Lasts 20 seconds.

Servitor Haste
40

Increases the servitor's Atk. Spd. by 33% for 20 minutes.

Servitor Wind Walk
40

Increases the servitor's Speed by 33 for 20 minutes.

Servitor Physical Shield
40

Increases the servitor's P. Def. by 15% for 20 minutes.

Mighty Servitor
40

Increases servitor's P. Atk. by 15% for 20 minutes.

Aura of Hate
40

Command the area around you, forcing enemies to focus you. 4500 Power.

Drain Health
40

Rips the energies out of the target with 90 Power to inflict Dark damage and regain HP.

Mass Summon Storm Cubic
40

Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy.

Summon Storm Cubic
40

Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy.

Summon Binding Cubic
40

Summons Binding Cubic. Binding Cubic uses magic that paralyzes a targeted enemy.

Summon Feline King
40

Summon the servitor Feline King. Requires 1 Crystal: C to summon.

Summon Vampiric Cubic
36

Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP.

Curse: Mass Weakness
36

Curses the target and the surrounding enemies P. Atk. by 23% for 15 seconds.

Majesty
32

Increases Physical Defense and Magic Defense by 50% for 15 seconds.

Ultimate Defense
24

For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.

Curse: Weakness
20

Decreases the enemy's P. Atk. by 23% for 15 seconds. Regain MP.

Freedom
20

Removes root.

Minor Aggression
20

A minor provoke attack.

Aggression
20

Uses 6800 Power to provoke an enemy to attack.

Curse Slow
20

Decreases the enemy's movement speed by 80% for 8 seconds.

Servitor Heal
20

Heals 20% of the summons HP.

Warlocks Curse
1

You curse your target, dealing 30 Magic Damage and reducing the targets resistance to all weapons.

Name
Icon
Level
Description
Shield Mastery
52

Shield defense increases by 60% and defense rate increases by 100%. P. Def. additionally increases by 10% when heavy armor is equipped.

Expertise B
52

You become familiar with B-Grade equipment.

Warlock Armor Mastery
52

Increases P. Def by 84.3, HP by 900 and received critical damage decreases by 25% when heavy armor is equipped.

Warlock Sword Mastery
52

Increases P. Atk by 34.6 and M. Atk by 43.2 when weilding a sword.

Fast Mana Recovery
52

MP recovery bonus increases by 2.3.

Fast HP Recovery
52

HP recovery bonus increases by 1.7.

Anti Magic
52

M. Def. increases by 63 and resistance to damage magic increases by 20%.

Weapon Mastery
52

P. Atk. increases by 34.6 and M. Atk. increases by 43.2.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Warlock Armor Mastery
48

Increases P. Def by 75.5, HP by 800 and received critical damage decreases by 25% when heavy armor is equipped.

Warlock Sword Mastery
48

Increases P. Atk by 28.3 and M. Atk by 35.4 when weilding a sword.

Quick Recycle
48

When using magic, re-use time decreases by 20%.

Boost Mana
48

Max MP increases by 100.

Anti Magic
48

M. Def. increases by 56 and resistance to damage magic increases by 15%.

Weapon Mastery
48

P. Atk. increases by 28.3 and M. Atk. increases by 35.4.

Warlock Armor Mastery
44

Increases P. Def by 67.3, HP by 700 and received critical damage decreases by 25% when heavy armor is equipped.

Warlock Sword Mastery
44

Increases P. Atk by 22.8 and M. Atk by 28.5 when weilding a sword.

Fast Mana Recovery
44

MP recovery bonus increases by 1.9.

Fast HP Recovery
44

HP recovery bonus increases by 1.6.

Anti Magic
44

M. Def. increases by 49 and resistance to damage magic increases by 15%.

Weapon Mastery
44

P. Atk. increases by 22.8 and M. Atk. increases by 28.5.

Cubic Mastery
40

Ability to summon 3 Cubics at once.

Concentration
40

Decreases magic cancel damage by 36.

Weight Limit
40

Double your weight limit.

Expertise C
40

You become familiar with C-Grade equipment.

Shield Mastery
40

Shield defense increases by 50% and defense rate increases by 85%. P. Def. additionally increases by 10% when heavy armor is equipped.

Fast Spell Casting
40

Casting Spd. increases by 7%.

Boost Mana
40

Max MP increases by 70.

Anti Magic
40

M. Def. increases by 43 and resistance to damage magic increases by 15%.

Focus Mind
36

MP recovery bonus increases by 3.1.

Fast HP Recovery
35

HP recovery bonus increases by 1.1.

Wind Walk
20

Increases movement speed by 33.

Expertise D
20

You become familiar with D-grade equipment.

Armor Mastery
14

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Haste
10

Increases Atk. Spd. by 15%.

Acumen
10

Increases Casting Spd. by 15%.

Warlock Armor Mastery
1

Increases P. Def by 59.5, HP by 600 and received critical damage decreases by 25% when heavy armor is equipped.

Warlock Sword Mastery
1

Increases P. Atk by 18.1 and M. Atk by 22.6 when weilding a sword.

Cloak Slot Add
1

Activates the cloak slot.

Mana Recovery
1

Increases MP regeneration when wearing a robe jacket and robe pants.

Cleric

Role: Healer

Clerics have chosen white magic and support magic as the focus of their profession rather than direct magical attacks. Clerics fight slowly but can survive for a long time by healing their wounds with magic. Since Clerics can use both support magic and holy magic, they are welcome in parties thanks to their buffing and healing spells. In addition, during a crisis situation, a Cleric can perform crowd control by using spells such as Sleep.

Skills

Name
Icon
Level
Description
Might of Heaven
1

Punish yourself, to punish the target. Inflicts divine damage on the target using 22 Power added to M. Atk.

Greater Heal
1

Restores health on target with a Power of 220.

Kiss of Eva
20

Increases lung capacity by 400% for 20 minutes.

Sleep
20

Causes an enemy to sleep for 15 seconds.

Dryad Root
20

Immobilizes an enemy for 15 seconds.

Greater Battle Heal
20

Rapidly restores the target's HP by 220 Power.

Invocation
20

Recovers 10MP every second for 30 seconds.

Gate Chant
20

Summons a party member. Consumes 4 Summon Crystals.

Scorching Winds
20

Creates a sharp guest of scorching wind on the target, causing 25 HP of damage per second for 12 seconds.

Freedom
20

Removes root.

Refreshing Spirits
20

Chant a soothing verse, calming and healing the target. Restores 15 HP per second for 15 seconds.

Purify
20

Cancels paralysis and cures minor poison/bleed condition.

Resurrection
20

Resurrects a corpse. Restore 50% Exp

Might
20

Increases Physical Skill and Crit Damage by 2% for 20 minutes.

Shield
20

Increases P. Def. by 8% for 20 minutes.

Might of Heaven
25

Punish yourself, to punish the target. Inflicts divine damage on the target using 26 Power added to M. Atk.

Greater Heal
25

Restores health on target with a Power of 280.

Greater Battle Heal
25

Rapidly restores the target's HP by 280 Power.

Greater Group Heal
25

Restores health of the party with a Power of 220.

Scorching Winds
25

Creates a sharp guest of scorching wind on the target, causing 34 HP of damage per second for 12 seconds.

Refreshing Spirits
25

Chant a soothing verse, calming and healing the target. Restores 19 HP per second for 15 seconds.

Wind Shackle
25

Decreases the enemy's Atk. Spd. by 20% for 15 seconds.

Invocation
30

Recovers 15MP every second for 30 seconds.

Greater Heal
30

Restores health on target with a Power of 330.

Greater Battle Heal
30

Rapidly restores the target's HP by 330 Power.

Greater Group Heal
30

Restores health of the party with a Power of 280.

Might of Heaven
30

Punish yourself, to punish the target. Inflicts divine damage on the target using 30 Power added to M. Atk.

Scorching Winds
30

Creates a sharp guest of scorching wind on the target, causing 43 HP of damage per second for 12 seconds.

Refreshing Spirits
30

Chant a soothing verse, calming and healing the target. Restores 25 HP per second for 15 seconds.

Might
30

Increases Physical Skill and Crit Damage by 4% for 20 minutes.

Shield
30

Increases P. Def. by 12% for 20 minutes.

Holy Punishment
30

You summons a bolt of light to punish the target with 66 Power added to M. Atk and reduce their holy resistance by 20 for 15 secs. Over-hit is possible. Regains MP.

Might of Heaven
35

Punish yourself, to punish the target. Inflicts divine damage on the target using 34 Power added to M. Atk.

Scorching Winds
35

Creates a sharp guest of scorching wind on the target, causing 52 HP of damage per second for 12 seconds.

Greater Heal
35

Restores health on target with a Power of 400.

Greater Battle Heal
35

Rapidly restores the target's HP by 400 Power.

Greater Group Heal
35

Restores health of the party with a Power of 330.

Refreshing Spirits
35

Chant a soothing verse, calming and healing the target. Restores 29 HP per second for 15 seconds.

Invocation
35

Recovers 20MP every second for 30 seconds.

Holy Punishment
35

You summons a bolt of light to punish the target with 72 Power added to M. Atk and reduce their holy resistance by 20 for 15 secs. Over-hit is possible. Regains MP.

Name
Icon
Level
Description
Mana Recovery
1

Increases MP regeneration when wearing a robe jacket and robe pants.

Spellcraft
1

Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.

Magician's Movement
1

Increases Atk. Spd. when wearing a robe jacket and robe pants.

Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Wind Walk
10

Increases movement speed by 20.

Acumen
10

Increases Casting Spd. by 15%.

Armor Mastery
14

P. Def. increases by 9.2.

Weapon Mastery
20

P. Atk. increases by 4.5 and M. Atk. increases by 5.7.

Robe Mastery
20

P. Def. increases by 11 when a robe is equipped.

Light Armor Mastery
20

When light armor is equipped, P. Def. increases by 30, Casting Spd. increases by 91%, Atk. Spd. increases by 25%, and MP recovery bonus increases by 20%.

Anti Magic
20

M. Def. increases by 20 and resistance to damage magic increases by 5%.

Quick Recycle
20

When using magic, re-use time decreases by 10%.

Boost Mana
20

Max MP increases by 30.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Weapon Mastery
25

P. Atk. increases by 6.7 and M. Atk. increases by 8.3.

Robe Mastery
25

P. Def. increases by 15 when a robe is equipped.

Light Armor Mastery
25

When light armor is equipped, P. Def. increases by 35, Casting Spd. increases by 91%, Atk. Spd. increases by 25%, and MP recovery bonus increases by 20%.

Anti Magic
25

M. Def. increases by 25 and resistance to damage magic increases by 10%.

Fast Spell Casting
25

Casting Spd. increases by 5%.

Fast Mana Recovery
25

MP recovery bonus increases by 1.1.

Weapon Mastery
30

P. Atk. increases by 9.5 and M. Atk. increases by 11.9.

Robe Mastery
30

P. Def. increases by 20 when a robe is equipped.

Light Armor Mastery
30

When light armor is equipped, P. Def. increases by 40, Casting Spd. increases by 91%, Atk. Spd. increases by 25%, and MP recovery bonus increases by 20%.

Anti Magic
30

M. Def. increases by 30 and resistance to damage magic increases by 10%.

Boost Mana
30

Max MP increases by 50.

Quick Recycle
30

When using magic, re-use time decreases by 15%.

Concentration
30

Decreases magic cancel damage by 25.

Weapon Mastery
35

P. Atk. increases by 13.3 and M. Atk. increases by 16.6.

Robe Mastery
35

P. Def. increases by 26 when a robe is equipped.

Light Armor Mastery
35

When light armor is equipped, P. Def. increases by 45, Casting Spd. increases by 91%, Atk. Spd. increases by 25%, and MP recovery bonus increases by 20%.

Anti Magic
35

M. Def. increases by 36 and resistance to damage magic increases by 10%.

Fast HP Recovery
35

HP recovery bonus increases by 1.1.

Fast Mana Recovery
35

MP recovery bonus increases by 1.5.

Expertise C
40

You become familiar with C-Grade equipment.

Bishop

text

Skills

Name
Icon
Level
Description
Gate Chant
20

Summons a party member. Consumes 4 Summon Crystals.

Greater Heal
40

Restores health on target with a Power of 480.

Greater Battle Heal
40

Rapidly restores the target's HP by 480 Power.

Greater Group Heal
40

Restores health of the party with a Power of 400.

Refreshing Spirits
40

Chant a soothing verse, calming and healing the target. Restores 34 HP per second for 15 seconds.

Scorching Winds
40

Creates a sharp guest of scorching wind on the target, causing 61 HP of damage per second for 12 seconds.

Resurrection
40

Resurrects a corpse. Restore 60% Exp

Mass Resurrection
40

Resurrect a dead clan member. Restore 50% Exp.

Might of Heaven
40

Punish yourself, to punish the target. Inflicts divine damage on the target using 38 Power added to M. Atk.

Purify
40

Cancels paralysis and flint, as well as cures severe poison/bleed condition.

Holy Punishment
40

You summons a bolt of light to punish the target with 78 Power added to M. Atk and reduce their holy resistance by 20 for 15 secs. Over-hit is possible. Regains MP.

Aura Bolt
40

Unleash a quick powerful burst of magic at the target dealing 26 Magic Damage and stunning them for 5 seconds.

Recharge
40

Recovers 50% of the targets MP. Cannot be used to classes that has Richarge skill.

Turn to Stone
44

For 8 seconds, causes flint on oneself to avoid incurring damage.

Greater Battle Heal
44

Rapidly restores the target's HP by 540 Power.

Greater Group Heal
44

Restores health of the party with a Power of 440.

Might of Heaven
44

Punish yourself, to punish the target. Inflicts divine damage on the target using 42 Power added to M. Atk.

Scorching Winds
44

Creates a sharp guest of scorching wind on the target, causing 70 HP of damage per second for 12 seconds.

Greater Heal
44

Restores health on target with a Power of 540.

Refreshing Spirits
44

Chant a soothing verse, calming and healing the target. Restores 44 HP per second for 15 seconds.

Invocation
44

Recovers 23MP every second for 30 seconds.

Holy Punishment
44

You summons a bolt of light to punish the target with 84 Power added to M. Atk and reduce their holy resistance by 20 for 15 secs. Over-hit is possible. Regains MP.

Greater Heal
48

Restores health on target with a Power of 600.

Greater Battle Heal
48

Rapidly restores the target's HP by 600 Power.

Greater Group Heal
48

Restores health of the party with a Power of 480.

Might of Heaven
48

Punish yourself, to punish the target. Inflicts divine damage on the target using 46 Power added to M. Atk.

Scorching Winds
48

Creates a sharp guest of scorching wind on the target, causing 78 HP of damage per second for 12 seconds.

Restore Life
48

Recovers HP by 30 percent.

Refreshing Spirits
48

Chant a soothing verse, calming and healing the target. Restores 52 HP per second for 15 seconds.

Holy Punishment
48

You summons a bolt of light to punish the target with 90 Power added to M. Atk and reduce their holy resistance by 20 for 15 secs. Over-hit is possible. Regains MP.

Balance Life
52

Equalizes the HP of all party members. Requires 2 spirit ore to cast.

Greater Heal
52

Restores health on target with a Power of 660.

Greater Battle Heal
52

Rapidly restores the target's HP by 660 Power.

Greater Group Heal
52

Restores health of the party with a Power of 520.

Might of Heaven
52

Punish yourself, to punish the target. Inflicts divine damage on the target using 50 Power added to M. Atk.

Scorching Winds
52

Creates a sharp guest of scorching wind on the target, causing 86 HP of damage per second for 12 seconds.

Refreshing Spirits
52

Chant a soothing verse, calming and healing the target. Restores 60 HP per second for 15 seconds.

Invocation
52

Recovers 25MP every second for 30 seconds.

Holy Punishment
52

You summons a bolt of light to punish the target with 96 Power added to M. Atk and reduce their holy resistance by 20 for 15 secs. Over-hit is possible. Regains MP.

Recharge
52

Recovers 50% of the targets MP. Cannot be used to classes that has Richarge skill.

Name
Icon
Level
Description
Weight Limit
1

Double your weight limit.

Cloak Slot Add
1

Activates the cloak slot.

Weapon Mastery
40

P. Atk. increases by 18.1 and M. Atk. increases by 22.6.

Robe Mastery
40

P. Def. increases by 31 when a robe is equipped.

Anti Magic
40

M. Def. increases by 43 and resistance to damage magic increases by 15%.

Boost Mana
40

Max MP increases by 70.

Fast Spell Casting
40

Casting Spd. increases by 7%.

Weapon Mastery
44

P. Atk. increases by 22.8 and M. Atk. increases by 28.5.

Robe Mastery
44

P. Def. increases by 37 when a robe is equipped.

Anti Magic
44

M. Def. increases by 49 and resistance to damage magic increases by 15%.

Fast HP Recovery
44

HP recovery bonus increases by 1.6.

Fast Mana Recovery
44

MP recovery bonus increases by 1.9.

Weapon Mastery
48

P. Atk. increases by 28.3 and M. Atk. increases by 35.4.

Robe Mastery
48

P. Def. increases by 43 when a robe is equipped.

Anti Magic
48

M. Def. increases by 56 and resistance to damage magic increases by 15%.

Boost Mana
48

Max MP increases by 100.

Quick Recycle
48

When using magic, re-use time decreases by 20%.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Weapon Mastery
52

P. Atk. increases by 34.6 and M. Atk. increases by 43.2.

Robe Mastery
52

P. Def. increases by 49 when a robe is equipped.

Anti Magic
52

M. Def. increases by 63 and resistance to damage magic increases by 20%.

Fast HP Recovery
52

HP recovery bonus increases by 1.7.

Fast Mana Recovery
52

MP recovery bonus increases by 2.3.

Expertise B
52

You become familiar with B-Grade equipment.

Prophet

text

Skills

Name
Icon
Level
Description
Count of Fire
1

Your prayers to the Gods is heard, or your use of magnifying the suns light works well... to burn the target for 35 Fire Magic Damage and 42 fire damage per second for 30 seconds. Regains MP.

Mana Regeneration
1

Sacrifice HP to regain 8% of MP.

Sleep
12

Causes an enemy to sleep for 15 seconds.

Dryad Root
20

Immobilizes an enemy for 15 seconds.

Freedom
20

Removes root.

Gate Chant
20

Summons a party member. Consumes 4 Summon Crystals.

Resurrection
20

Resurrects a corpse. Restore 50% Exp

Chant of Mana
30

Invoke a spell of mana, restoring 38 mana per second for 15 seconds.

Chant of Mana
35

Invoke a spell of mana, restoring 33 mana per second for 15 seconds.

Prophets Grace
40

Grace your allies with your presence. Restoring HP by 240 Power and 35 HP per second for 15 seconds.

Prophecy of Fire
40

You focus all your energy into a powerful blessing of fire, empowering you and your group. Increasing M. Atk and Physical Skills by 8%, Physical Skill Crit Dmg by 5%, P. Atk Spd and M. Atk speed by 10%, and increasing M. Crit rate by 1. Requires 3 Spirit Ore to cast.

Berserker Spirit
40

Decreases a party member's P. Def. by 5%, M. Def. by 10% and evasion by 2, and increases P. Physical Skill. by 5%, M. Atk. by 10%, Atk. Spd. by 5%, Casting Spd. by 5% and movement speed by 5 for 20 minutes.

Might
40

Increases Physical Skill and Crit Damage by 6% for 20 minutes.

Shield
40

Increases P. Def. by 15% for 20 minutes.

Might of Heaven
40

Punish yourself, to punish the target. Inflicts divine damage on the target using 38 Power added to M. Atk.

Prominence
40

Ignites flames to inflict fire damage on the enemy with 82 Power added to M. Atk.

Blessed Body
40

Increases Max HP by 10% for 20 minutes.

Blessed Soul
40

Increases Max MP by 10% for 20 minutes.

Prophet Heal
40

Restores health on target with a Power of 580.

Aura Bolt
40

Unleash a quick powerful burst of magic at the target dealing 26 Magic Damage and stunning them for 5 seconds.

Count of Fire
44

Your prayers to the Gods is heard, or your use of magnifying the suns light works well... to burn the target for 40 Fire Magic Damage and 48 fire damage per second for 30 seconds. Regains MP.

Chant of Mana
44

Invoke a spell of mana, restoring 43 mana per second for 15 seconds.

Might of Heaven
44

Punish yourself, to punish the target. Inflicts divine damage on the target using 42 Power added to M. Atk.

Prominence
44

Ignites flames to inflict fire damage on the enemy with 88 Power added to M. Atk.

Magic Barrier
44

Increases M. Def. by 23% for 20 minutes.

Prophet Heal
44

Restores health on target with a Power of 640.

Turn to Stone
44

For 8 seconds, causes flint on oneself to avoid incurring damage.

Prophets Grace
44

Grace your allies with your presence. Restoring HP by 280 Power and 41 HP per second for 15 seconds.

Bless Shield
48

Increases shield defense rate by 20% for 20 minutes.

Count of Fire
48

Your prayers to the Gods is heard, or your use of magnifying the suns light works well... to burn the target for 45 Fire Magic Damage and 54 fire damage per second for 30 seconds. Regains MP.

Chant of Mana
48

Invoke a spell of mana, restoring 49 mana per second for 15 seconds.

Might of Heaven
48

Punish yourself, to punish the target. Inflicts divine damage on the target using 46 Power added to M. Atk.

Prominence
48

Ignites flames to inflict fire damage on the enemy with 94 Power added to M. Atk.

Blessed Body
48

Increases Max HP by 15% for 20 minutes.

Blessed Soul
48

Increases Max MP by 15% for 20 minutes.

Prophet Heal
48

Restores health on target with a Power of 700.

Prophets Grace
48

Grace your allies with your presence. Restoring HP by 320 Power and 48 HP per second for 15 seconds.

Berserker Spirit
52

Decreases a party member's P. Def. by 8%, M. Def. by 16% and evasion by 4, and increases P. Physical Skill Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and movement speed by 8 for 20 minutes.

Prophecy of Fire
52

You focus all your energy into a powerful blessing of fire, empowering you and your group. Increasing M. Atk and Physical Skills by 12%, Physical Skill Crit Dmg by 10%, P. Atk Spd and M. Atk speed by 20%, and increasing M. Crit rate by 2. Requires 5 spirit Ore to cast.

Count of Fire
52

Your prayers to the Gods is heard, or your use of magnifying the suns light works well... to burn the target for 50 Fire Magic Damage and 60 fire damage per second for 30 seconds. Regains MP.

Chant of Mana
52

Invoke a spell of mana, restoring 56 mana per second for 15 seconds.

Might of Heaven
52

Punish yourself, to punish the target. Inflicts divine damage on the target using 50 Power added to M. Atk.

Prominence
52

Ignites flames to inflict fire damage on the enemy with 100 Power added to M. Atk.

Prophet Heal
52

Restores health on target with a Power of 860.

Prophets Grace
52

Grace your allies with your presence. Restoring HP by 360 Power and 55 HP per second for 15 seconds.

Name
Icon
Level
Description
Weight Limit
1

Double your weight limit.

Magician's Movement
1

Increases Atk. Spd. when wearing a robe jacket and robe pants.

Spellcraft
1

Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.

Mana Recovery
1

Increases MP regeneration when wearing a robe jacket and robe pants.

Cloak Slot Add
1

Activates the cloak slot.

Acumen
10

Increases Casting Spd. by 15%.

Concentration
10

Decreases magic cancel damage by 36.

Armor Mastery
14

P. Def. increases by 9.2.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Quick Recycle
30

When using magic, re-use time decreases by 15%.

Boost Mana
30

Max MP increases by 50.

Fast Mana Recovery
35

MP recovery bonus increases by 1.5.

Fast HP Recovery
35

HP recovery bonus increases by 1.1.

Anti Magic
40

M. Def. increases by 43 and resistance to damage magic increases by 15%.

Boost Mana
40

Max MP increases by 70.

Fast Spell Casting
40

Casting Spd. increases by 7%.

Boost HP
40

Max HP increases by 60.

Expertise C
40

You become familiar with C-Grade equipment.

Haste
40

Increases Atk. Spd. by 15%.

Focus
40

Increases critical attack rate by 20%.

Death Whisper
40

Increases critical attack power by 25%.

Robe Mastery
40

P. Def. increases by 31 when a robe is equipped.

Weapon Mastery
40

P. Atk. increases by 18.1 and M. Atk. increases by 22.6.

Anti Magic
44

M. Def. increases by 49 and resistance to damage magic increases by 15%.

Fast HP Recovery
44

HP recovery bonus increases by 1.6.

Fast Mana Recovery
44

MP recovery bonus increases by 1.9.

Boost HP
44

Max HP increases by 100.

Robe Mastery
44

P. Def. increases by 37 when a robe is equipped.

Weapon Mastery
44

P. Atk. increases by 22.8 and M. Atk. increases by 28.5.

Anti Magic
48

M. Def. increases by 56 and resistance to damage magic increases by 15%.

Boost Mana
48

Max MP increases by 100.

Quick Recycle
48

When using magic, re-use time decreases by 20%.

Boost HP
48

Max HP increases by 150.

Robe Mastery
48

P. Def. increases by 43 when a robe is equipped.

Weapon Mastery
48

P. Atk. increases by 28.3 and M. Atk. increases by 35.4.

Divine Inspiration
52

Increases the number of buffs an individual can receive by 1.

Anti Magic
52

M. Def. increases by 63 and resistance to damage magic increases by 20%.

Fast HP Recovery
52

HP recovery bonus increases by 1.7.

Fast Mana Recovery
52

MP recovery bonus increases by 2.3.

Boost HP
52

Max HP increases by 200.

Robe Mastery
52

P. Def. increases by 49 when a robe is equipped.

Weapon Mastery
52

P. Atk. increases by 34.6 and M. Atk. increases by 43.2.

Expertise B
52

You become familiar with B-Grade equipment.

Elven Fighter

Starting Elven Fighter class.

Skills

Name
Icon
Level
Description
Power Strike
1

Delivers a powerful blow that strikes the target with 31 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

Power Shot
1

Supplements user's P. Atk. with 45 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.

Second Chance
1

Recovers 40% of Max HP.

Power Shot
5

Supplements user's P. Atk. with 77 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.

Power Strike
5

Delivers a powerful blow that strikes the target with 67 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

Solar Slash
5

You summons a bolt of light to punish their target with 90 Power added to P. Atk. Over-hit is possible.

Cave of Trails Teleport
5

Teleports caster to Cave of Trails Entrance.

Power Shot
10

Supplements user's P. Atk. with 140 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.

Power Strike
10

Delivers a powerful blow that strikes the target with 126 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

Solar Slash
10

You summons a bolt of light to punish their target with 160 Power added to P. Atk. Over-hit is possible.

Minor Aggression
10

A minor provoke attack.

Power Shot
15

Supplements user's P. Atk. with 196 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.

Power Strike
15

Delivers a powerful blow that strikes the target with 175 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

Solar Slash
15

You summons a bolt of light to punish their target with 250 Power added to P. Atk. Over-hit is possible.

Minor Aggression
15

A minor provoke attack.

Name
Icon
Level
Description
Lucky
1

Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.

Expand Trade
1

Increases the number of items that can be bought and sold at private stores.

Weapon Mastery
5

P. Atk. increases by 8.5% and additionally by 2.

Armor Mastery
5

P. Def. increases by 9 and MP recovery bonus increases by 10%.

Weapon Mastery
10

P. Atk. increases by 8.5% and additionally by 3.

Armor Mastery
10

P. Def. increases by 11 and MP recovery bonus increases by 10%.

Armor Mastery
10

P. Def. increases by 12 and MP recovery bonus increases by 10%.

Wind Walk
10

Increases movement speed by 20.

Haste
10

Increases Atk. Spd. by 15%.

Weight Limit
10

Double your weight limit.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Weapon Mastery
15

P. Atk. increases by 8.5% and additionally by 4.

Armor Mastery
15

P. Def. increases by 13 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Expertise D
20

You become familiar with D-grade equipment.

Wind Walk
20

Increases movement speed by 33.

Expertise C
40

You become familiar with C-Grade equipment.

Expertise B
52

You become familiar with B-Grade equipment.

Knight

Role: Tank

Elven Knights differ from other Knights in their high agility and ability to cast recovery magic. Their quick movement speed and haste spells make them highly regarded in groups, but they are also effective alone.

Skills

Name
Icon
Level
Description
Tribunal
1

Inflicts divinity damage on the enemy with 275 Power added to power. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 6. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Aggression
20

Uses 3600 Power to provoke an enemy to attack.

Arrest
20

Provokes an enemy to attack dealing 100 P.Atk, then immobilizes them for 8 seconds.

Poison Recovery
20

Cures user of minor poisoning.

Holy Blessing
20

Restores the target's HP using 280 Power.

Freedom
20

Removes root.

Tribunal
24

Inflicts divinity damage on the enemy with 310 Power added to power. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 6. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Aggression
24

Uses 4200 Power to provoke an enemy to attack.

Arrest
24

Provokes an enemy to attack dealing 150 P.Atk, then immobilizes them for 8 seconds.

Ultimate Defense
24

For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.

Cure Bleeding
24

Heals minor bleeding.

Summon Storm Cubic
24

Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy.

Holy Blessing
24

Restores the target's HP using 310 Power.

Heavenly Strike
24

Chant a prayer to smite the enemy with holy magic, hitting the target for 400 holy Physical Damage. Regains MP.

Summon Life Cubic
28

Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members.

Tribunal
28

Inflicts divinity damage on the enemy with 345 Power added to power. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 6. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Arrest
28

Provokes an enemy to attack dealing 200 P.Atk, then immobilizes them for 8 seconds.

Aggression
28

Uses 4800 Power to provoke an enemy to attack.

Heavenly Strike
28

Chant a prayer to smite the enemy with holy magic, hitting the target for 430 holy Physical Damage. Regains MP.

Holy Blessing
30

Restores the target's HP using 350 Power.

Tribunal
32

Inflicts divinity damage on the enemy with 380 Power added to power. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 6. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Heavenly Strike
32

Chant a prayer to smite the enemy with holy magic, hitting the target for 460 holy Physical Damage. Regains MP.

Holy Blessing
32

Restores the target's HP using 400 Power.

Arrest
32

Provokes an enemy to attack dealing 250 P.Atk, then immobilizes them for 8 seconds.

Aggression
32

Uses 5400 Power to provoke an enemy to attack.

Majesty
32

Increases Physical Defense and Magic Defense by 50% for 15 seconds.

Tribunal
36

Inflicts divinity damage on the enemy with 415 Power added to power. For 30 seconds, decreases the critical rate by 30% and resistance to every type of close range weapon by 6. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Heavenly Strike
36

Chant a prayer to smite the enemy with holy magic, hitting the target for 490 holy Physical Damage. Regains MP.

Holy Blessing
36

Restores the target's HP using 460 Power.

Arrest
36

Provokes an enemy to attack dealing 300 P.Atk, then immobilizes them for 8 seconds.

Aggression
36

Uses 6100 Power to provoke an enemy to attack.

Summon Storm Cubic
36

Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy.

Name
Icon
Level
Description
Cloak Slot Add
1

Activates the cloak slot.

Weight Limit
1

Double your weight limit.

Wind Walk
10

Increases movement speed by 20.

Haste
10

Increases Atk. Spd. by 15%.

Focus
10

Increases critical attack rate by 20%.

Death Whisper
10

Increases critical attack power by 25%.

Weapon Mastery
15

P. Atk. increases by 8.5% and additionally by 4.

Armor Mastery
15

P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.

Sword/Blunt Weapon Mastery
20

Increases P. Atk. by 1.5 when using a sword or blunt weapon.

Heavy Armor Mastery
20

P. Def. increases by 20.5 and received critical damage decreases by 15% when heavy armor is equipped.